I’ll See You On the Dark Side of the Moon — History Pink Floyd. Part I

Pink Floyd -The British rock band, famous for its philosophical texts, acoustic experiments, innovations in the design of albums and grandiose shows. It is one of the most influential and successful groups in rock music-74.5 million sold albums in the United States (seventh place), while about 300 million were sold in the world (not counting solo works). The most famous work of the group is the album The Dark Side of the Moon, The total number of copies sold is over 45 million copies, but more on that later.

It was brief. And now in detail ..

A brief biography of group members usually begins here, but due to the fact that Pink Floyd has a rather difficult story, and I began to experiment with the design, I decided to weave a biography of the participants into a story, also with discography. Otherwise you will get a torn canvas.

In 1963, Nick Mason and Roger Waters met at the Westminster University at the Architectural Department.

Nicolas Berkeley Mason — British musician, architect, motorist, music producer. The most modest, according to Mason himself, the drummer Pink Floyd.

Born in Birmingham January 27, 1944. The only son in the family of Billy and Sally Mason (they already had three daughters) hardly knew about the problems of the middle class, especially in spacious mansions on Downshire Hill, in the most expensive area of ​​Hampsted.

In London, he studied in the privileged school “Frensham Heights School”, where he was instilled with the ability to handle the violin and piano. Also played very well on drums. The other hobby of Mason was Formula 1 races and collecting old cars.

George Roger Waters -British rock musician, vocalist, bass player, composer, poet.

Born on September 6, 1943 in Bolshoi Kurmam — the village in Surrey — was the second son in the family. Father Eric Flather Waters and Mary’s mother, school teachers by profession, were communists and Christians. His father was originally a conscious refuser, drove an ambulance carriage. But later he reviewed his eyes and went to the army. He fought in the Second World War and died in the battle of Anzio, when Roger Waters was 5 months old. Mom after that kept her son in severity.

Waters grew up in Cambridge and studied at the same school with Sid Barrett and David Gilmor — they will be described later. Roger with enthusiasm listened to blues and jazz performed by Lidbelli, Bessie Smith and Billy Holide. From childhood he loves sport, especially swimming, he has been under the football team “Arsenal” (London). At 15, he headed the youth department of the campaign for nuclear disarmament in Cambridge. After graduating from school, Waters moves to London and enters the Polytechnic Institute for the Architectural Department.

Both comrades decided to form their musical group, t.To. Everyone was fond of music. They began to play together in a team formed by a certain Keat Nobl and a wedge metalf. Later, Richard Wright joined them.

Richard William Wright (Rick Wright) — British pianist, keyboard player, songwriter and singer.

Rick was born in the family of a biochemist (who worked at Unigate Dairs) on July 28, 1943 in a hatch end, the northern suburbs of London, where he spent his childhood. At four, he began to play the piano; Later — he mastered a guitar, a pipe and a thrombone, but he did not receive a musical education itself.

In 1962, Wright entered the Polytechnic Institute for Rigent Street at the Architectural Department. Here he met Roger Waters and Nick Mason.

Soon, having lost interest in architecture, Wright left the London Polytechnic and moved to the London Musical College. At this time, he already wrote songs, moreover, one of them, “You’re the Reason Why”, suggested the Liverpool pop group Adam, Mike & Tim, which released her single.

A new group has formed — Sigma 6. Girl, and later wife, Wright — Juliet Gail — was a frequent guest at the rehearsals of the group. Roger Waters, before switching to a bass guitar, played a rhythm gitar. The group mainly played the cover of The Searches and songs invented by student Ken Chan Chapman, who became the manager of the group and the author of the songs.

Throughout the performances, the name of the group has changed repeatedly, and Sigma 6 eventually renamed Tea Set. By that time, Metalf and Noble left the composition. And t.To. Both were responsible for the vocals, then it was necessary to find vocalists. And how successfully, in 1963, the old friend of Roger — Sid Barrett came to London.

Roger Kit Barrett — British musician, poet, composer, artist.

Born in Cambridge, in a family of middle -class representatives. Father was a pathologist, but he loved classical music and played the piano. Because of this, he always encouraged his son for musical achievements. At the age of 10, Sidu was presented with Ukulelet, a year later Bango, and finally, at the age of 14, they bought an acoustic guitar Hofner. At the age of 15 he already owned an electric guitar and a home -made amplifier.

There are two versions how Roger Barrett became Sid Barrett: 1) In Cambridge there was such an old jazz musician — Sid “Bit” Barrett (Sid “The Beat” Barrett) — from which our hero borrowed a name; 2) Once, Roger came to a scout gathering in a flat cap, and he looked like a typical worker from the factory, so friends and classmates called him Sida, t.To. This name was widespread among the working class people.

In 1961, the father of Sid dies from cancer. For Barrett, this was a real shock, so my mother supported her son in every possible way (unlike Waters, by the way, by the way). Around the same time, SID forms his group — "Geoff Mott and the Mottates". Speeds of this group were visited by Roger Waters, who was a school friend. He even organized a concert of the Barrett group on March 11, 1962: CND benefit in the House of Meetings of the Religious Society of Friends. Shortly after this, Geoff Mott and the Mottoes ceased to exist, t.To. One of the participants left the team.

In September 1962, Barrett entered the University of Englia Raskin at the Faculty of Art, where he met David Gilmor. At the same time, it begins to actively be inspired The Beatles, The Rolling Stones And Bob Dilan, who at that time were terribly popular. An interesting fact is connected with this: Sid decided to act in the art college in London, but, as is usually the case, the interview was put on the same day with a concert The Beatles In Cambridge. But the musician chose an interview, despite the desire to get to the concert. And did not lose, t.To. was accepted.

Roger meets Sid and invites him to Tea Set. He agrees with this proposal. Such people are already formed in the group: Roger Waters (bass gitar), Nick Mason (drums), Rick Wright (keyboards), Bob Close (Guitar), Chris Dennis (vocals) and Sid Barrett (guitar). Over time, Bob and Chris left the team and, thus, Sid became the leader of the group.

At one of the performances, Barrett noticed that the TEA Set group performs together with their team — they had exactly the same name and they had. Sid in a hurry decided to change the name. The idea is spontaneous: to combine the names of two blues musicians whom Barrett listened at that time — Pink Anderson and Floyd Ca Until — and get the name The Pink Floyd Sound.

The newly formed group performed mainly with rhythm-n-blinker causes in clubs. In 1966 they were noticed by Peter Jenner, a lecturer at the London School of Economics and Political Sciences. He liked the sound quality of the group and he decided to become their manager. From this moment on, The Pink Floyd Sound began to experiment with music: add more psychedel. Led by Jenner, the group began to perform at London underground concerts in clubs such as UFO, and the producers of the group organized a managerial company for rock groups called BlackHill Enterprises. During 1966, the cooperation of The Pink Floyd Sound and BlackHill Enterprises has turned into a full partnership, each participant of which owned the sixth part of the enterprise. On the advice of Jenner, the group removed the word "Sound" from the name, turning into Pink Floyd.

The first single was the song Arnold Layne, recorded at Polydor in January 1967, and later, after the Pink Floyd signed a contract with EMI, appeared already on the EMI plates.

The song was contradictory: it was a story about Transvest by the name of Arnold Lane, who at night in the light of the moon stole women’s linen from the ropes, and then dressed up in a stolen mirror in front of the mirror. Such music with similar content was almost immediately forbidden to twist on the radio, but the single took the 20th place of the British chart.

In fact, the song was based on a real episode from Cambridge youth Barrett and Roger Waters. The mothers of both future “Floyds” rented out rooms for students of the local college, and in the garden behind the house on the ropes the garlands of female underwear were dried. The entire local public was excited when suddenly at night it began to disappear.

The second single was the song See Emily Play. The song tells of a girl named Emily, who, according to Barrett, he saw in a dream, in the forest, after the adoption of hallucinogen. Barrett later said that the story of sleep and observation in the girl’s forest was compiled “… exclusively for advertising”.

The single has become extremely popular in the UK. See Emily Play for a while fell on the upper lines of the British chart. Pink Floyd played this song on television in the program "Top of the pops" three times. It was after it that the group became known throughout the UK.

In 1967, the group released its debut album — The Piper at the Gates of Dawn.

The Piper at the Gates of Dawn (1967)

Genre: Psychedelic rock
List of compositions:
Side a
1.Astronomy Domine (Barrett)* — 4:12
2.Lucifer SAM (Barrett) — 3:07
3.Matilda Mother (Barrett) — 3:08
4.Flaming** (Barrett) — 2:46
5.Pow r. TOC H. (Barrett, Waters, Wright, Mason) — 4:26
6.Take Up Thy Stethoscope and Walk (Waters) — 3:05
Side b
7.Interstellar Overdrive (Barrett, Waters, Wright, Mason) -9: 41
8.The Gnome (Barrett) — 2:13
9.Chapter 24 (Barrett) — 3:42
10.The Scarecrow (Barrett) — 2:11
11.Bike (Barrett) 3:21

For Americans, the album looked like this:
Side a
1.See Emily Play (Barrett) — 4:12
2.Pow r. TOC H.(Barrett, Waters, Wright, Mason) — 4:26
3.Take Up Thy Stethoscope and Walk (Waters) — 3:05
4.Lucifer SAM (Barrett) — 3:07
5.Matilda Mother (Barrett) — 3:08
Side b
6.The Scarecrow (Barrett) — 2:11
7.The Gnome (Barrett) — 2:13
8.Chapter 24 (Barrett) — 3:42
9.Interstellar Overdrive (Barrett, Waters, Wright, Mason) — 9:41

*The author of the composition is indicated in the brackets
** So the singles are noted

The release occurred on August 5, 1967 and immediately became popular. What is the reason for this success? Firstly, Pink Floyd was already popular in Britain, thanks to the single. Secondly, Sid Barrett was already recognized as a magnificent songwriter. And without jokes, this album is considered the great work of Barrett. Thirdly, at that time the songs had high-quality sound, especially this was revealed in stereo.

Each song had an interesting story. For example, Lucifer Sam is named after the Barrett cat, and in the text of the song “Matilda Mother”, Sid Barrett conveys his “impressions of magical mysterious trips” in the form of a child’s story, which asks her mother to read another fairy tale before bedtime. I lead to the fact that each song had a main idea and a certain metaphorical.

The album received its name, which is often translated into Russian as “Volynik at the gates of the dawn”, from the name of the 7th chapter of the fairy-tale story “Wind in the willows” of the Scottish writer Kennet Graham, the favorite book of the founder of the group of the group of Sid Barrett.

The recording of the album began on February 21, 1967 in the third studio Abbey Road, where at that time the group The Beatles recorded her famous album "SGT. Pepper’s Lonely Hearts Club Band ". The producer of the album was Norman Smith, known for his work with The Beatles.
As a result, The Piper at the Gates of Dawn received positive reviews of critics and listeners and took 6th place in the British chart. To this day, the album is considered a classic of psychedelic rock. In 2003, the Rolling Stone magazine placed The Piper at the Gates of Dawn for 347 place of his list “500 greatest albums of all times”.

My opinion about the album: the album is delightful, although I’m not a fan of psychedelic rock. Astronomy Domine and Lucifer Sam liked the most. Although, to be honest, it was not comfortable for me to listen to “Bike” because of cacophony at the end of the song. But in any case, the album leaves behind a positive impressions, for which he receives “amazing” (steam the SG assessment system for games to evaluate music, made!).

After the release of the album, the third single came out Apples and Orange, who did not bring anything special to the life of the group, but later the song was included in various Pink Floyd collections.

The popularity of the group grew. However, fame adversely influenced Sid Barrett. He began to use narcotic substances more often, in particular LSD. Sid took a lot of things before, but the main problems began after a stunning success.

For example, many eyewitnesses noticed … not that a strange, rather frightening Barrett’s behavior at concerts. Then he screamed one chord on the guitar, then he slowly upset this very guitar. In various interviews, the SID was laconic, or even did not answer at all. There was a void in his eyes, and the appearance resembled a zombie. Before the performance at the end of 1967, Barrett poured into his hair tablets of tranquilizers and methalon, abundantly doused it with a tube of gel for hair styling. Subsequently, all this melted on his face under the scorching lights of the sofits, which made him similar to a “branded candle”. For what? And just Sid’s colleagues went on stage without him, t.To. tired of waiting for him, and Barrett thus decided to repay. It was the case of the frontman of the group played the guitar with a lighter, after which the scene, of course, was ignited.

Almost every Pink Floyd concert after such exits was a failure. Each participant understood that Barrett should be replaced. And the substitution was found in the person David Gilmore.

David John Gilmore — British composer, guitarist, vocalist.

Gilmore was born in Cambridge. His father, Douglas Gilmore, was a senior teacher of zoology at the University of Cambridge. Mother, Sylvia, worked as a teacher and editor. Parents adhered to socialist views and elected the Labor Party. The son was also a supporter of these views.

David studied at Pers-Skul on Hills Road in Cambridge. There he met Sid Barrett and Roger Waters, who studied at Higher School for Boys Cambridge, also located on Hills Road. Gilmore became friends with Sid and learned with him to play the guitar after dinner. However, in one group they did not play.

In 1964, Gilmore played in the Joker’s Wild group. In 1966, he left her and went with friends to wander around Spain and France with street musical performances. They did not success the musicians, in fact, barely reducing ends meet. For David, it all ended in the hospital, in which he fell due to exhaustion. In 1967, Gilmore and friends returned to England by truck transporting fuel, which they stole from construction in France.

David accepted a proposal to https://noverificationcasinos.co.uk/review/bull-spins/ replace Barrett, because it was his childhood friend, after all. Gilmore played and sang on several shows, while Sid wandered around the stage, occasionally joining the performance. It reached the point of absurdity: Barrett stopped taking it to concerts, t.To. Everyone is tired of his antics. Sid remained in the group only because he tried to write songs.

However, the final chord was Barrett’s song “Have You Got it yet?". At first it seemed simple, but Sid at rehearsals almost every minute changed the arrangements, which is why the musicians did not understand that playing. And Barrett played, and asked the question: “It dawned on you? ("Have you get it yet?")"). Waters could not stand it, answered: “But it dawned on me” — put the guitar and left the studio.

After another 5 concerts, Waters, Gilmore, Wright and Mason understand that it’s time to say goodbye to Sid. But before, in 1968, the new Pink Floyd album was released — A sauskerful of secrets.

A sauskerful of secrets (1968)

Genre: psychedelic rock, spaces

List of compositions:
Side a:
1.Let the be More Light (Waters) — 5:38
2.Remember a Day (Wright) — 4:33
3.Set the Controls for the Heart of the Sun (Waters) — 5:28
4.Corporal Clegg (Waters) — 4:12
Side b:
5.A saucerful of secrets (Waters/Wright/Gilmore/Mason) — 11:59
6.See-Saw (Wright)-4:37
7.JugBand Blues (Barrett) — 3:00

The album record took place on August 7-8, 1967 and January 18-May 3, 1968 at the studio of Abby Road in London and October 9-11 and 19, 1967 on de Lane Lee Lee Lee. The album itself was released on June 29, 1968.

Due to an unstable state, SID practically did not take part in writing the album. Roger Waters wrote almost all of the material, and David Gilmore performed guitar parties. Only one Barrett’s song — JugBand Blues got into the album.

The album was distinguished by one composition — A sauskerful of secrets — the length of which was approximately 12 minutes. Unlike other songs, it had its own concept, its own structure, its own experimental solutions. For example, Roger Waters discovered that the recording of the sound of a plate along which is slightly tapped with soft hammer, with a close microphone pulled to it, retains all those tones that are lost when hit on a plate in full force. Using this find and experimenting with it, other musicians of the group connected and began to contribute to work and began to contribute to work.

David Gilmore explained the concept of songs as follows: “The first part is stress, the construction of fortifications, fear. The middle, with all the bang and roar — this is military operations. The final part is something like a requiem."

The song, like the album itself, was met positively. Many noted that the group began to gradually depart from the psychedelic genre, although a Saucerful of Secrets was called one of the greatest works of psychedelic rock. The album took 9th place in the chart of Great Britain. Nick Mason enthusiastically spoke about the song a saucerful of secrets, calling it “cornerstone in the history of Pink Floyd” (and for a reason).

My opinion about the album: the album sounds good. I really liked Riff’s songs very much Let the be More Light. However A sauskerful of secrets I didn’t like it right away, because I didn’t understand her at all. Then he began to listen again … and yet … and in the end, the composition went with a bang! A well -verified suite with its structure sounds good. Well, the last song of Sid Barrett is what everyone needs to listen to, as for me. Therefore, amazing, but this is not the most outstanding album of the group in my modest look.

On April 6, 1968, the group officially announced that Barrett is no longer a participant in Pink Floyd. Sid could not imagine himself without a group for some time, and therefore constantly came to the concerts of Pink Floyd, occupied the first rows and looked at the new guitarist. Later, Barrett distance from society. EMI and Harvest Records will ask Sid to start a solo career, but it will not last long.

Meanwhile, Pink Floyd has released another single Point Me at the Sky, who did not gain fame, according to the group, due to an unsuccessful recording. Unlike Careful with that axe, eugene, which was on the side B. The song immediately became a hit and was performed at all concerts. However, the main guideline was on Point me at the Sky. After that, Pink Floyd refused to release single.

In 1969, Pink Floyd writes for the director Barba Schröder Soundtrack for More. Accordingly, the group releases a new album.

Music from the Film More (1969)

Genre: Psychedelic rock

List of compositions:
Side a
1.Cirrus minor (Waters) — 5:18
2.The Nile Song (Waters) — 3:26
3.Crying Song (Waters) — 3:33
4.Up the Khyber (Mason/Wright) — 2:12
5.Green Is the Color (Waters) — 2:58
6.Cymbaline (Waters) — 4:50
7.Party Sequence (Waters/Wright/Gilmore/Mason) — 1:07
Side b
8.Main Theme (Waters/Wright/Gilmore/Mason) — 5:28
9.Ibiza bar (Waters/Wright/Gilmore/Mason) — 3:19
10.More Blues (Waters/Wright/Gilmore/Mason) — 2:12
11.Quicksilver (Waters/Wright/Gilmore/Mason) — 7:13
12.A spanish piece (Gilmore) — 1:05
13.Dramatic Theme (Waters/Wright/Gilmore/Mason) — 2:15

I went out on June 13, 1969. This album was the first without the participation of Sid Barrett and was a classic soundtrack for the film.

The More film itself talks about a young German who gets acquainted with a pretty, independent American. Soon they become lovers, and he follows her on Ibiza, the Spanish Island, where they enjoy the idyll in the house on the beach. The film itself was estimated at 6.5 points for IMDB.

The album was met negatively, calling no outstanding. Yes, and to be honest, there is actually nothing to tell about it.

My opinion about the album: Here I have to agree with criticism, the album is really like that. Two songs that have come to me very well: The Nile Song And Cymbaline. The first was remembered by the fact that this is the only song Pink Floyd in the Hevi-Metal genre, but the vocals of the heavy. Cymbaline has a good and memorable song that I recommend to listen. Otherwise, meh … so we pass by.

But in parallel with the soundtrack, Pink Floyd worked on another album. However, for a short time we leave this group alone, because in the world of music there is an extremely important event: on October 10, 1969, King Crimson releases its debut album in the Court of the Crimson King. Why is it so important? Because this album influenced the development of such a genre as Progressive rock.

What was so special in progressive rock? This genre made it possible to complicate the musical form of the composition: to combine such genres as rock, classical music, jazz, etc.D.; lengthen the melody; create songs with a hidden meaning and basic idea. The consequence of this was long compositions (from 10 to 50 minutes), which were divided into parts, as well as conceptual albums. You can read in detail about all this here. In the Court of the Crimson King is not the first album, but it is thanks to it that progressive rock became mega-popular.

In the same year, Pink Floyd comes out a new album.

Genre: psychedelic rock, experimental music, sleeping, progressive rock.

List of compositions:
Disk 1
Side a
1.Astronomy Domine (Sid Barrett) — 8:29
2.Careful with that axe, Eugene (Waters/Wright/Gilmore/Mason) — 8:50
Side b
3.Set the Controls for the Heart of the Sun (Waters) — 9:12
4.A saucerful of secrets (Waters/Wright/Gilmore/Mason) — 12:48
Disk 2
Side a
1.Sysyphus: Part 1 (Wright) — 1:03 (4:29)
2.Sysyphus: Part 2 (Wright) — 3:30 (1:49)
3.Sysyphus: Part 3 (Wright) — 1:49 (3:07)
4.Sysyphus: Part 4 (Wright) — 6:59 (3:38)
5.Grantchester Meadows (Waters) — 7:26
6.Several Species of Small Furry Animals Gathered Together in a Cave and Grooving with a Picts (Waters) — 4:59
Side b
7.The Narrow Way Part 1 (Gilmore) — 3:27
8.The Narrow Way Part 2 (Gilmore) — 2:53
9.The Narrow Way Part 3 (Gilmore) — 5:57
10.The Grand Vizier’s Garden Party: Part 1 (Entrance) (Mason) — 1:00
11.The Grand Vizier’s Garden Party: Part 2 (Entertainment) (Mason) — 7:06
12.The Grand Vizier’s Garden Party: Part 3 (Exit) (Mason) — 0:38

The album was double: 1 disk contained group concert entries, 2 disk — studio songs.

Presumably, the word "ummagumma" on the slang of Cambridge students means "having sex". After the release of the album, the group members said that the name of the album does not mean anything at all, but simply sounds interesting.

2 The disc was divided into 4 parts, according to the number of group members. Everyone wrote their own compositions. “Sysyphus” was exclusively the song of Wright, “Grantchester Meadows” and “Several Species. "Exclusively Waters," Narrow Way " — Gilmore and" The Grand Vizier’s Garden Party " — Mason. Everyone performed his song alone, and then added to the album. A good idea.

Also, the album had an unusual cover, the design of which was engaged in the HipGnosis studio Storm Torgeson. It contains several photographs of the group located in such a way that the effect of the distort is created.

The album received mainly positive reviews of critics, but there were negative reviews. In the UK reached 5th place in charts, and in the USA-73rd place.

In 2015, in honor of the album, a new species of Umma Gumma dragonfly-dyes was named after the album.

My opinion about the album: a good album, everyone is better than the previous one. But it seems to me that he is somehow pulling and long. Although the sound is quite lively and intense. From Sysyphus, goosebumps go every time, because the composition is painfully crypt. But still, I can’t call an album amazing. It is rather “commendable”, which is trying to be “amazing”, but this does not work out, in my opinion.

After the release of Ummagumma, apparently, seeing the success of King Crimson, Pink Floyd decides to change the genre: psychedelic rock for progressive. The consequence of this solution is a new album — Atom Heart Mother.

Atom Heart Mother (1970)

Genre: Progressive rock

List of compositions:
Ctoron a
1.Atom Heart Mother (Gilmore/Waters/Wright/Mason/Gisin) — 23:45
Ctoron b
2.If (Waters) — 4:31
3.Summer ’68 (Wright) — 5:29
4.Fat Old Sun (Gilmore) — 5:24
5.Alan’s PSYCHEDELIC BREAKFAST (Gilmore/Waters/Wright/Mason) — 13:01

So, the group decided to smoothly move to progressive rock. However, Pink Floyd decided to make music more classic, t.To. It was at that time, primarily among the performers of progressive rock, an interest in classical music grew. It was also decided to make a song that will be the main one in the album.

To create the main track, the musicians already had some achievements. First of all, this is a sequence of chords that David Gilmore composed. He gave her the name "Theme from An Imaginary Western". Waters, the first to hear how David Gilmore played this sequence of chords during a break in a rehearsal, suggested using it as the main musical theme and a starting point for building a new composition. The idea was also proposed to combine classical music and rock music. So they began to write music.

However, due to concert tours in the United States, Pink Floyd did not have time to write such a powerful composition. Roger turned to his friend Ron Gisin to finalize the composition, record orchestral music with choral singing. Ron agreed. The result was a written orchestra score. When the group returned from the United States, it was decided to record the composition.

But the recording of the song was still this test: it was hard for session musicians to play Gisin’s music, and the composer himself was exhausted, as if not enough. Confusion with the new equipment that EMI purchased, because of this it was impossible to mount the old version of the composition, and it was necessary to record the song from the very beginning to the end unmistakable. There was another problem — background noises, from which the group could not get rid of. The song was exhausted, but in the end it was completed. True, the sound quality did not suit musicians, but there was no time.

The name of both the song and the album were originally called "Untitled Epic" and "The Amazing Pudding". But these options seemed too simple. Ron Gisin suggested looking for a suitable name among the headings in the newspaper "Evenging Standard". As a result, Nick Mason proposed using the heading of the article “Nuclear Drive for Woman’s Heart”, who talked about a 56-year-old woman who was installed “atomic pacemaker”. So the name was born Atom Heart Mother.

After writing the suite, it was necessary to record more songs on the second side. And so were recorded “if”, “Summer ’68”, “Fat Old Sun” and “Alan’s PSYCHEDELIC BREAKFAST”. The last song is of greater interest, because it also has its own structure and an interesting sound. The composition consists of a combination of instrumental music with a record of voices, sounds and noise made by one of the technical workers of Pink Floyd, whose name is mentioned in the name of the composition, Alan Stiles during breakfast during breakfast.

The album was designed by the HipGnosis Studio Storm Torgeson. For the cover, a cow named Lalabel III was chosen. The cow was chosen because the Pink Floyd musicians wanted to get rid of the reputation of the group performing “space” rock, and tried to make the album design so that it was not connected with music, after a long search for the images, one of the friends of Torgerson remembers the famous wallpaper with the cows of Andy Warhol’s cows. Storm went to Essex and photographed the first cow hit. As a result, according to him, it turned out, “… the most general image of the cow. This is a cow as such ".

The same wallpaper with cows

The album was released on October 10, 1970 and received mixed reviews. First of all, the authors themselves critically respond to “atom heart mother”. Roger Waters generally said that even for a million dollars would not play Atom Heart Mother. Rather, negative than positive reviews prevail in professional musical critics. The song was called not outstanding and unsuccessful. But the songs went very well to fans, and in various tops of the “best songs Pink Floyd” Atom Heart Mother falls. And in the 21st century, the song began to be overestimated and called almost classics. And 1 place in British charts makes a lot of felt.

I studied at a music school twice, and I have never taught me the music of the 20th century, although I would like to.To. there is something to disassemble. But this is in Russia so. Since 2012, the Ministry of Education has included in the program of training on the subject “Atom Heart Mother” to analyze and study the subject of learning.

My opinion about the album: The album is good and not so bad as to criticize it so. However, the album lived and lives only thanks to the main song. The rest of the compositions are some strange … I did not particularly remember any of them, except, perhaps, “Alan’s Psyedelic Breakfast”. So with my love for Atom Heart Mother, as a song, the album turned out to be just normal, and worthy of praise.

The director Stanley Kubrick wanted to use the composition of Atom Heart Mother in his film "Clockwork Orange" — Pink Floyd did not allow this because they did not know what he was going to do with their creation. Kubrick’s revenge followed twenty years later: he refused Roger Waters to use excerpts from the film “Cosmic Odyssey of 2001” in the Amused to Death album (1992).

Genre: Progressive rock

List of compositions:
Ctoron a
1.One of these Days (Waters, Gilmore, Wright, Mason) — 5:57
2.A pillow of winds (Gilmore, Waters) — 5:10
3.Fearless (including You’ll Never Walk Alone) (Gilmore, Waters) — 6:08
4.San Tropez (Waters) — 3:43
5.Seamus (Gilmore, Wright, Waters, Mason) — 2:16
Ctoron b
6.Echoes (Wright, Gilmore, Waters, Mason) — 23:29

After the release of Atom Heart Mother, it was decided to record a new album, similar in structure, but not by musical content. The scheme is the same: the main song on one disk, the rest are on the other. The main song will be Echoes. When recording this song, the group members took into account past experience with A Saucerful of Secrets and Atom Heart Mother and decided to record a long composition without invited musicians and with their instruments. When recording this album, the group first used 16-road tape recorders instead of eight and four-channel.

Record of the new Pink Floyd album, and with it Echoes, began on January 4, 1971 in the studio of EMI Ebby Road. However, before the recording began, the group did not have any new songs and musical ideas, so Pink Floyd participants had to spend part of the studio time to compose music. Every time any idea appeared, it was fixed on the film. As a result, the appeared musical fragments were collected together and entitled as “Nothing, Parts 1-24”. After “Nothing, Parts 1-24”, musical fragments appeared “Son of Nothing” and “Return of the Son of Nothing”.

The unusual sound of a number of musical topics of “Echoes” was often created as a result of these experiments spontaneously. So, an arrangement of entry to the composition was accidentally created, sounding like a squeak of Sonara. Such a sound effect arose after the group of the group, Richard Wright, connected the piano to the Leslie amplifier. Subsequently, the sound of these notes, especially the specific resonance between the piano and the dynamic of Lesli, was not possible during the record in the studio, a fragment from one of the demonstration films was taken for the album.

Unlike Atom Heart Mother, the recording of both the album and the composition took place without any problems. The only thing-the song was written for a long time, because of touring trips to the UK, other European countries, the USA and Australia. However, this misfortune survived.

November 13, 1971 album Meddle went into release. And unlike AHM, warmth was met by listeners and critics. The Echoes song became one of the most discussed: everyone liked it, everyone considered it a breakthrough for the group. We can say that only at the expense of this composition Meddle took 3rd place in the British chart. The recording participants also liked Echoes. Richard Wright called her the best song Pink Floyd. No wonder she played at all group concerts.

The EchoES song is one of the songs that was part of the concert where Pink Floyd was “melting the fish”: the concert was held in the middle of the lake, the sound was so loud that the performers were wearing the headphones, so as not to deaf. The fish in this lake could not withstand low frequencies and died. For this, the group had to pay a fine.

My opinion about the album: The album is really good. The songs of the first disk are much better than songs from Atom Heart Mother, as well as Echoes. It is immediately obvious that the group was in no hurry and everything was smooth and clearly. Therefore, the album turned out to be excellent! I recommend for everyone to listen to, the album really deserves this.

In 1992, Roger Waters, during his solo work, Amused to Death gave an interview to Q, in which he argued that Andrew Lloyd Webber used the guitar riff from the Echoes composition in his musical The Phantom of the Opera (Ghost of the opera) in the same tact size 12/8, with the same structure and notes. However, Waters did not apply to the court for plagiarism.
Previously, Roger Waters sarcastically responded about Andrew Lloyd Webber in his work. In the lyrics “It’s a Miracle” from the Amused to Death album, the image of the “terrible sweet maestro” was included, which the falling lid of the piano breaks his fingers.

We will take a step away from Pink Floyd again, and look a little at the activities of another group — The Beatles. It would seem, what do they have to do with it? But the fact is that the film was released back in 1964 A Hard Day’s Night, named after the album of the same name, which was popular for a very long time, and each group tried to copy this idea.

Pink Floyd participants, of course, saw this film, and also decided to make something of their own. However, they did not choose the Beatles path, and decided to record something special. So the film was born Pink Floyd: Live At Pompeii.

Watch the movie
The performance was recorded from October 4 to 7, 1971. The place was chosen by director Edian Maben — an amphitheater in Pompei. As the director himself said:

It was quiet, dark and very gloomy. And I thought: “This is exactly the place where there should be Pink Floyd”. Because it suits them the most. It has death in it. It has sex in it. And something still lives in it. Pink Floyd will be able to breathe life again into this amphitheater.

The film is an mounted Pink Floyd concert without spectators. The group just plays songs. It would seem that there is so interesting? Firstly, the film is very well filmed and mounted. Any Kungurov Films will tell you this. The amazing game of the group goes well with the ruins of an abandoned city, volcano and frescoes. Secondly, Pink Floyd, like any other concert, dragged exclusively on their enthusiasm. It was nice to see how Roger Waters during Careful with that Ax, Eugene naturally yelled. And with what force he beat the gang during a saucerful of secrets … This moment was even placed on the cover how you could notice. David Gilmore and Richard Wright sang Echoes perfectly, and Nick Mason fell on the drums as best he could. Well, a song with a dog is a tower.

You might not have noticed, but during the performance of “One of these Days” the main time was devoted to the game of Nika Mason. The fact is that after the filming it was found that the recordings from the cameras of other Pink Floyd participants disappeared … there was only Mason’s entry remained. ¯ \ _ (ツ) _/¯

And most importantly: all the songs recorded at this "concert" were performed live. Waters cries, Gilmore, Wright and Dogs were not a studio record. And this is really worthy of respect.

As a result, the film was released successful. In 1974, the theater version for VHS and other carriers was released, and in 2003 the directorial version was published, in which various interviews with the group were added. And in principle, you can recommend to view any Pink Floyd fan, as well as people who have just decided to get acquainted with the group to understand how the concerts of this group took place.

In 1972, another Pink Floyd soundtrack was released — OBSCURED BY CLOUDS.

OBSCURED by Clouds (1972)

Genre: progressive rock, psychedelic rock

Side a
1.OBSCURED by Clouds (Gilmore, Waters) — 3:03
2.When you’re in (Gilmore, Waters, Wright, Mason) — 2:30
3.Burning Bridges (Wright, Waters) — 3:29
4.The Gold it’s in the … (Gilmore, Waters) — 3:07
5.Wot’s … uh the deal (Gilmore, Waters) — 5:08
6.Mudmen (Wright, Gilmore) — 4:20
Side b
7.Childhood’s End (Gilmore) — 4:31
8.Free Four (Waters) — 4:15
9.Stay (Waters, Wright) — 4:05
10.Absolutly Curtains (Gilmore, Waters, Wright, Mason) — 5:52

The already familiar Barbe Schroider again turned to Pink Floyd to record the soundtrack for his new film — Valley. The essence of the film: Vivien is the wife of the French consul in Melbourne, who joins the group of researchers in search of a mysterious hidden valley in the jungle of New Guinea, where she hopes to find feathers of an extremely rare exotic bird. On the way through the dense jungle of Papua — New Guinea and at the peak of Mount Jilow, she and a small group of researchers come into contact with the Mapug tribe, one of the most isolated groups of people on Earth, the customs of which include a vow of eternal silence.

The last song of the album was performed by the Mapug tribe, which in the film appears. Quite an interesting connection.

The disk was recorded in six days in France, in Chateau d’Eruville, and on June 3, 1972 he was released. There is nothing special to tell again. Critics came together that this album is much better than "More". OBSCURED by Clouds reached a sixth place in charts in the UK and 46th place in the United States. But the fans of particular glory did not gain. However, Nick Mason called this album his beloved.

My opinion about the album: Definitely better More, but not amazing enough. However, “Wot’s … uh the deal” is a very good song, I highly recommend listening. And in general, the album sounds good, so it remains only to praise the group for a well -made album.

We rewind the time for 1971-1972. Between the release of Meddle and another concert tour in the UK, the group has free time to record new material. Roger Waters has been carrying an idea with him for a long time: to make a conceptual album. He advanced this idea to the group, and the participants decided to support it in this. Thus, Roger Waters became the driving force Pink Floyd.

The concept of the album was as follows: as the basis for the texts of the new project, Waters proposed to take those phenomena that “drive people crazy”, focusing at a pressure tested by the group in the first years of existence, as well as problems with the psyche of the former Pink Floyd leader Sid Barrett. Having accepted his proposal, the musicians made a list of phenomena of modern life during the discussion, which most strongly influenced the human psyche. The list includes “harsh terms, long trips, fear of flight, seduction of money, fear of death, mental stress on the verge of madness” and so on. Taking this list as a basis, Roger Waters began composing song texts. So was born The Dark Side of the Moon.

The Dark Side of the Moon (1973)

Genre: Progressive rock

List of compositions:
All texts are written by Roger Waters
Side a
1.Speak to Me (Mason) — 1:30
2.Breathe (Gilmore, Wright) — 2:43
3.On the Run (Gilmore, Waters) — 3:36
4.Time (includes Breathe (Reprise)) (Mason, Gilmore, Wright) — 7:01
5.The Great Gig in the Sky (Wright, Claire Torry) 4:36
Side b
6.Money (Waters) — 6:22
7.Us and them (Wright) — 7:46
8.Any Color You Like (Gilmore, Mason, Wright) — 3:25
9.Brain Damage (Waters) — 3:48
10.Eclipse (Waters) — 2:03

Pink Floyd participants sporadically on the album recording in January and February 1972, but the musicians were able to start a full -fledged recording and information process only in late May — early June 1972. This is due to the record of Obscined by Clouds. Three -day and weekly sound recording sessions were held in EMI Ebbie Road. Working on The Dark Side of the Moon, the members of the group themselves performed the duties of producers, so they set the work schedule in such a way as to systematically record the track behind the track and not to move on to the next composition, not having previously achieved the desired quality from the current track. The place of the sound engineer was taken by the EMI employee Alan Parsons, who previously performed the duties of an assistant engineer of recording when working on Atom Heart Mother.

During rehearsals, they decided to name the album The Dark Side of the Moon, But later they found that the album with the same name was released by the Medicine Head group. In this regard, the musicians Pink Floyd had to change the name of their album on Eclipse (“Eclipse”), but after the output of the Medicine Head disc was unnoticed, the group returned to the original version of the name.

The Dark Side of the Moon is the first conceptual work of the Pink Floyd group. The unifying topic for all compositions has become oppressed by various circumstances and phenomena of modern life on man. This idea has become a powerful Pink Floyd creativity catalyst. For each composition of the album, the musicians chose a certain topic, and some topics were revealed without poems by Roger Waters, only with the help of music. A distinctive feature of compositions is the connection not only conceptual, but also musical. Each song smoothly goes into another, without breaking off. The exception, perhaps, is only The Great Gig in the Sky and Money, due to the fact that these songs were on different sides of the album.

1)Speak to Me — Enterprise, you can hear samples from the subsequent compositions of the album in it.
2)Breathe — This song reflects the problems of "the beginning of life in social terms". How a person enters society, and what problems faces.
3)On the Run — instrumental composition, but due to music you can understand that the problem of paranoia is revealed here. People are too distrustful to others, and therefore just run away from them.
4)Time — Song about the speed of time. We spend most of our time on the usual things, not even trying to understand why we need all this, and we find ourselves on the verge of madness when we suddenly understand that life is in vain.
5)The Great Gig in the Sky — The song expresses an appeal to death. You can’t be afraid of her — this will happen to everyone sooner or later. The vocals were performed by Claire Torry. It is worth a little dwell on the recording of this song. Claire did not write her vocals, and no one prescribed. The entire vocal party is improvisation. Torry even thought that this was a bad idea, but having entered the room to the group members, she saw: everyone was completely delighted with the vocal party.
6)Money — ridicule of people’s greed. We want too much money, and because of this a person has a lot of problems.
7)Us and them — represents the "anti -war and anti -suirarchical" mood of Roger Waters. Generals who, preparing for military operations, forget that “the front line drawn from the edge to the edge” is also people.
8)Any Color You Like — The instrumental, expresses the lack of choice, a sentence of choice where it is not. Anyway, in our time there is too little choice, which really discourages.
9)Brain Damage — describes a mental disorder on the basis of great popularity and success. Just a song about Sid Barrett. The line “See you on the dark side of the moon”, indicates that Waters felt a mental connection with Barrett, from the point of view of psychological characteristics.
10)Eclipse — The final of the album. Speaks of more general things, completing the album not on such a gloomy note.

The idea of ​​each song was simple and understandable, but touched everyone. Sooner or later, everyone is faced with these problems. And the songs, as it were, support us in this. This is probably the main idea of ​​The Dark Side of the Moon, which is still amazing, although the album is already 46 years old.

Irony of Fate: Money’s song, released as a single, has become commercially successful in the United States. Now catch the irony: the composition that makes fun of the greed of money brought the group more than all this very money … amazing.

The HipGnosis design studio was engaged in the album cover for the album. Many options were proposed, but it was decided to dwell on dispersion. The reverse side of the cover depicts the convergence of the spectrum through the inverted prism, which allows, connecting the ends of the deployed covers together, to achieve an optical effect that is repeating to the ring closed into the ring. This image fully reflects the idea of ​​the album. After a year, this cover is recognized as the best. According to the storm of Torgerson-the main designer-three main elements are laid in the prism on the cover: firstly, this is a reminder of the light effects, which are the most important part of the Pink Floyd concert performances; Secondly, on the cover there is a symbolism of the triangle, denoting ambitiousness, one of the main topics of the songs of the album; Thirdly, this is the simplicity of the image-the answer to Richard Wright, who asked to portray on the cover something “simple, bold and dramatic”.

It is worth paying attention to Pink Floyd concerts. Before that, the performances were excellent, the sound quality on each was struck by the imagination. But with The Dark Side of the Moon it has become even cooler. A lot of special effects were added, including a round screen, which became the main element of all subsequent Pink Floyd performances on stage. Also at concerts were used: signal missiles, burning gong, clouds of smoke from dry ice, smoke bombs, a fifteen -foot aircraft flying over the audience and exploding on stage during the “On the Run” execution. By 1975 to the festival in Nebworth (Hartfordshire) The Dark Side of the Moon was performed by the group 385 times. After this concerts for this album was not held

The same round screen

March 10, 1973 in the United States and March 23, 1973 in the UK, the album was released. A real splash occurred: in the US chart, the album rose to 1st place, in the chart of Great Britain-to 2nd place. Already in April, the disc became gold, both in the UK and in America. In the USA, The Dark Side of the Moon was the first Pink Floyd album to fall into the top 40 and at the same time immediately in the first place. The album was among the forty-best in the American hit parade for 15 months. The Pink Floyd album did not leave the British top 40 in general from 1973 to 1978. The world sales volume The Dark Side of the Moon exceeded 25 million copies at that time. At the moment, about 50 million copies have been sold, which makes the album one of the best -selling albums in history, and is inferior only to “Thriller” Michael Jackson (110 million).

Of course, criticism was extremely positive. Rolling Stones magazine placed The Dark Side of the Moon in the list of “500 best albums of all time and peoples” for 43 positions. Everyone talked about good texts and music that correctly convey the concept of the album. Many critics called The Dark Side of the Moon "The best album of all times and peoples". Pink Floyd participants are also positive about this creation.

My opinion about the album: What else can you say? The album is really beautiful! I have never heard such beautiful music, probably never. I initially did not particularly pay attention to the texts, t.To. I’m a little bad in English. But I began to listen more and realized how much this album is. I recommend that you listen to The Dark Side of the Moon to absolutely every living person on this sinful earth.

This ends I part of the story of Pink Floyd. Many will ask: why do you need a separation? According to economic calculations, the blog turned out to be extremely huge due to a large amount of interesting information and material. And in such a text, I can get confused, lose the structure and generally destroy the final in the trash (hello, blog about David Bowie). Therefore, it was decided to divide this blog into two parts. When the sequel comes out, it’s hard to say. This blog has been made for about 4 months (due to the exam), but I hope that 2 part will be released soon. Plus — a small announcement — in the break between this a certain blog will be released, which will be completely different in the subject.

Follow the updates and see you on the site blogs Stopgame.ru!

Jim Kerry is preparing to become a villain in the film adaptation of Sonic the Hedgehog

Paramount Pictures And Sega Now they are engaged in film adaptation Sonic the Hedgehog. It is assumed that the film starts in November 2019, but he still has holes in the cast. For example, Deadline prophesies that one of the roles will perform an aged merry Jim Kerry (Jim Carrey).

According to Deadline, Kerry Offer to turn into a doctor of robotnik — a longtime enemy of Sonic and the main villain in the film adaptation. The tie is simple: the blue hedgehog should prevent the villain from winning the world.

Judging by Deadline, Kerry Still negotiating with Paramount Pictures, So, there is a chance that the actor will still refuse the role. But other performers are already known: in Sonic the Hedgehog will be removed James Marsden (James Marsden; Teddy Flood from "Wild West World") And Tika Sampter (Tika Sumpter; Beloved Barack Obama (Barack obama) in the tape "Sautsaide with you").

Recall that the executive https://noidverificationcasinos.co.uk/anonymous-casino-sites/ producer of the movie "Sonic" is Tim Miller (Tim Miller) — director of the first "Deadpool" And the upcoming reboot "Terminator". The film adaptation will combine live shooting with computer graphics.

June 30, 2018 Hollow Knight circulation for Nintendo Switch exceeded 250 thousand copies in a matter of days

June 30, 2018 The Crew 2 for PlayStation 4 does not work in Russia. Sony even removed the game from PlayStation Store

The best comments

Is it Riddler? And I had the feeling that Jim Kerry was playing Jim Kerry in a film about a man with bats.

I already missed films with Jim. Until now, with pleasure, sometimes I review his comedies (and not only comedies). We should make the Reeves share the secret of eternal youth. The last time a normal, solid comedy came out (so that without a frank trashak)? Films from Marvel do not take.

Wonderful actor and philosopher! But old Jim I think we will hardly see. Especially after its rethinking life and a new view of the world.
I feel that a pleasant surprise awaits us, Jim in a new repertoire with new open talents.

Will Lego Horizon Adventures appear on Xbox? Guerrilla has an answer

According to the narrative director James Windnesser (James Windler), the project must use all the power of the PlayStation 5 to achieve the best quality of the picture. Hybrid console from Nintendo It cannot boast of this, but the port has a completely different task for her — to attract a family audience and more young players.

When Winderer They asked about https://bettingsitesnogamstop.co.uk/cricket/ the version "Adventures" For Xbox, the leader did not voice at least something intelligible and dismissed the next phrase: "You know, at present we have nothing to announce for Xbox".

Recall, Guerrilla Games Creates Lego Horizon Adventures In cooperation with the team Studio Gobo. Together with Ela Gamers, the world will have to save, simultaneously comprehending the mysterious past of the heroine. You can get a game both alone and in the company of friends. Absolutely every element in the project is made of design blocks. Developers promise an entertaining mixture of research and battles, seasoned with branded humor Lego. For example, a hunter may not share a hot dog with a thunderbone.

Lego Horizon Adventures Visit PC (Steam, EGS), PlayStation 5 and Nintendo Switch at the end of 2024. If you believe information from digital stores, the game will be completely translated into Russian. Unfortunately, to the PC version "Adventures" The requirement with the attachment of the PlayStation Network account is extended.

It seems that the heroic deadlock shooter has a secret version for the elect

Streamer accidentally showed a “super-second” version of Deadlock, the coming Moba Shuther from Valve, which is already available only by invites. During the broadcast, the player mistakenly launched the wrong assembly of the game.

The audience managed to see and screenshot an expanded list of characters and the updated design of some heroes. So, among the "newcomers" were some Doorman, BookWorm and Vampirebat. Stremer quickly completed the broadcast and deleted the record, but "the Internet remembers everything".

Reddit fans are actively discussing what they saw. Someone shares rumors, allegedly open beta starts in July. Others remembered the words of Datamainer Tyler Makviker (Tyler mcvicker). So, this week he stated that in addition to the well -known pleate at invitation, there is an even more closed test. Participation in it is limited by the rigid conditions of confidentiality. This explains the silence of insiders such as Gabe Follower.

Besides Deadlock supposedly remains a deeply experimental project located not even at the alpha stage. Everything is at such an early stage that the team allows themselves to change fundamental mechanics, such as the number of game lines.

Recall, Deadlock -New team online game from "Gaben’s offices", which managed to make a noise in the game community, despite the fact that there was no full announcement yet. The project is at the very least receives updates, but this is not enough, apparently, to support the audience: daily online systematically decreased from a record 170 thousand and reached the current 10 thousand people.

On May 2, a variety of heroes and battles with bosses in the sightseeing trailer Elden Ring: Nightreign

May 2, is it really Europa Universalis? — May 8 Paradox will show its "epoch -making strategy" Project Caesar

Deadlock

The best comments

I had to, since with the influx of the audience to the developers, instead of the feedback, they began to sign all sorts of “funny” reviews and simply get it constantly with requests, Memasics, etc.D … they are tired of it, because it simply interferes with the work and get for what the playatest is needed at all and I had to manually take people to a more closed playout, it happened somewhere in January of this year, when they reported a “reduction in the number of updates, but at the same time an increase in their volume”. So they continue to examine the closed group of people, and the “public” version is used for all sorts of stress tests, collecting statistics and searching for bugs.

I even remember this moment when they, in the disc, before the leakage and removal of NDA, corresponded, talked and shared their plans. And then everything … came those who were waiting for an almost release version.

The game, access to which can be obtained by invites, has a secret assembly that can be obtained by invites ..

Well, at least I https://nonukonlinecasinos.uk/offshore-casinos/ didn’t buy a laptop on Avito with the Build game

8-14 thousand players in closed still test. This is your clogged, frankly, requirements, if it is a bottom.

We added to you alpha version to the alpha version so that you can play the alpha version while playing the alpha version

It is unlikely that they expected that there were so many people who would really sit and send invitations to hundreds, or even thousands, randomes. It very quickly got out of control after opening discussions in Steam for the game.

Wow, secret 2!

An elderly something, this is not done for everyone absolutely (let’s say that this leak is really real). If you climb the chip and look at the game server and certain places, then everyone likes that terrible Gorguli.
Moreover, they seem to be trying to return to the design of a mouse or rat on the left once an introduced icon on a minicart, soon pumped back.

Yes, and on the Lorne side and in her visual short story, after the salvation of the Spanish Harlem, she tries to find the meaning of life and get a job, on which she literally scares people.
So not, if the leak is real, then I extremely hope that the model will be rejected. The future Rape looks good with the same design, Abrams and Mirage improved without changing the design, Viper had a model of another hero, Ivy … It’s just not very good.

Xzibit is clearly involved here

Young man, this is not done for you. It’s just that Valv apparently looked at the certain success of the first owl at one time and Marvel Raywaves now (which consists not only in the gameplay), and sank the chip if you understand what I mean.

Yes, I poked, people are simple with the same Venedikti blessed for obvious reasons (probably her Tarantino helped to invent). Seriously say, then there is no one, ENT is an ENT. I think they will deal with this all. Well, the icon on the minicart looks strange, yes. But I didn’t even play and xs what is there and how.

That is, the failure is not to blame, but bad players?

What failure can we talk about when the game is not even ready for half. But even on the release, she does not shine the popularity of pop -up and koski

There are quite examples of early access games that were popular and at the time of the release. The most loud of them are the gates of Baldura 3: 75 thousand players — in early access, and three years later on the release — 880 thousand. And this is a single game.

So it is definitely early to bury dedlock. Many players will definitely give the game another chance or will try it for the first time.

I am a change in the Ivy model. Instead of a terrible, but charming Garguli now it is a dumb smooth garbage.

Given the first wave of hype, the state is still very far from even banal beta.

If the deadline did not have a shaft project, everyone would have buried it for a long time as a stillborn.

However, the game can really be dead.

It’s not clear that Volv’s plans are not clear about this game, it seems, it would be time to finish the map and the basic principles of the game, but it seems that only self -nominates are involved in the development, farting at lunch

I thought it was closed already. Online is still at the bottom for whom they try?

The game could be cool, but it will not take off, for hydrocephalus from the bunker it is too difficult, there is too much farm for a cybercotlet from the shooters.

Kingdom Come: Deliverance was not without bugs — after two weeks wait for a patch

Like any ambitious project that a small team of enthusiasts-lamers worked on, Kingdom Come: Deliverance It turned out to be imperfect. Especially in technical terms — quests break, NPC stuck in each other, and Frameite sags. Now Warhorse Studios There is nothing left but to prepare an update with corrections.

Steam RPG has already received a small update, a solving part of the problems. As for the console versions, their owners will have to wait a bit — on the Xbox One and the PlayStation 4 “patch” will be released a little later.

A more impressive patch loomes on the horizon — it will improve performance Kingdom Come and will put in order some tasks. Creative Director Warhorse Daniel Vavra (Daniel vávra) reports that the update will become available for download in about two weeks.

Meanwhile, the first reviews on the network have already appeared on Deliverance. PC version rating on Metacritic is now 75 points. For the most part, the press admires what the developers are proud of — historical reliability, realism and rich role -playing. However, this RPG has a harsh temper — many users are scared of hardcore and already mentioned errors.

If before buying Kingdom Come: Deliverance You want to study the game properly, do not forget to watch the record of our recent stream.

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February 14, 2018 Dwayne Johnson is the best friend of the gray -haired King Kong. The second trailer for the film "Rampeage"

Kingdom Come: Deliverance

The best comments

Heh, damn it, what Oblivion remembered, by the way, an interface in the game as if from there and stole … kham, that is, they were inspired, yes)

Well, look, I can say that in the technical performance of the fighting the battleship, when compared with TES3, you catch? :)
ARKS as an example for comparison is incorrect, if you discard the age of the game, the fighting there is the most clumsy, in the spirit of “at what speed two cubes have touched”, no more no mechanics of the battle there, or it does not play any decisive role. There are directions of blows and maneuvering, so I would compare with chivalry at least.

I looked at streams. It https://nogamstop-casinos.co.uk/high-stakes-casinos/ looks very intriguing. It can be seen that the game is able to drag on a very long period of time. For himself, he noted that she is focused on those who love to delve scorporely in the game, t.e. a little for an amateur, which I am. There is no point in buying fans of peppy jesters, it will not go, but the fans of the RPG of the old school is mandatory for familiarization. I myself will no doubt buy it, but a little later, when they roll out a sufficient number of patches to fully enjoy gameplay. In general, in my opinion, a very suitable and ambitious project, which, with the proper diligence of the developers, has a long life and good sales. If I were the editors of the SG, I would put raisins, but with a “amateur”
Here.

The fighter in the game is normal, here you, like in life, will think first whether you should get involved in a fight or not. This is not a naked at mammoths with giants to throw :)

In the first 20-30 minutes, everything is quite decent, the fps if it sags, then it is imperceptibly. The fact that the picture 900r does not cut my eyes either — excellent smoothing does its job. There are small frizes at the entrance to the new location and bugs.

But this is the first 20 minutes, to judge what will not take further.

It will be very stupid if the game starts to compare with the witcher. I have nothing against him (game class), but here is a perfect other experience. It’s just that some reviewers have already begun to indulge in this ..

Here, it gives pleasure from the actions of people without facepalms. I mean that the actions are motivated or their motivation is understandable in simple thoughts (the most simply, for example, returning home to dead parents, widespread looters, conversation from the Pan fortress with the commander of the army … There is a clear reason for the whole. To parents returned t.To. This was also shown in communication between them, the looters around them, because everywhere poverty, the bloodlessness of the survivors and hunger, and this is logical for this century and the current situation, the “love of the ass of the asses” from the fortress due to fear and this was also shown in the Katsets, when he and “Yakubovich” understood that the fortress was not defended if they attacked them if they attacked them.

I love when there are no idiotic unreasonable acts ala “I’ll go to that city and just put on everyone along the way, because I have quests next to this location."

Bugs will care in a couple of weeks and the game will deserve “10 Logvinov’s chin from 10”.

Mmm … it already depends on what you expect from the game. But then a plusik in karma, for voting with a ruble)

Well, in short after 12 hours, I can already say that the game costs your money. The fighting is steep, figs know that it is scolded. There are combo and reposts and finites, and at the same time it is all designed in a strictly realistic style. With a sword without studying the proper skills, a knight in a fulplait can be dull for half an hour. The choice in the dialogs is quite extensive, the success of Prok the same charisma is affected by the clothes and its cleanliness, what is your relationship with the faction, what perki you have taken and how much the skill is pumped. Generally skills and methods for their pumping in the game as dirt. Strength with dexterity affects the ability to effectively use one or another weapon. There are defense and attack skills under this, in which individual skills are swinging. And after that, pumping for hotel types of weapons, in which the combo is already pumped. And such a bump thread, there is even for a booze. The expanse is shorter. Nobody holds the hand especially, although there are markers, but it is more likely to look for an area in which you need to look than the subject of interest itself. The execution of quests is again affected by a lot. For example, our character does not know how to read, and if you do not learn, then some things you need to simply not find out, and if the skill is at a low level, then part of the letters and words will be confused and if you can read the meaning, then the information will come in handy, if not, then there is no. In short, while the game looks good. She has problems with optimization, for example, despite the fact that the drawing range is far -up, the characters change clothes when approaching. I got stuck on the stairs a couple of times, but it turned out to jump out. And once I lost about 15 minutes of gameplay, because after I got into the house, I could not get out of it. In short, you can play, but there are problems in places.

This is not a jamb of subtitles, this is the real name of the hero, which in English localization was adapted as Henry. Just like Pano became seres, and Kurva Fakam.

They really need to make the settings of the head rotation on the consoles. Standard well, sooo slow.

Maybe someone is ok, but after the Duma it seems to me that the main character is slightly shell -shocked.

Immediately caught my eye that the interior in the houses was furnished, very few objects, although usually in games, designers like to add many details to the interiors

Perhaps this is due to the fact that the interiors of that time were arbitrarily furnished. Although for example, in the GG house, at least there are not enough beds, sort of like.

The storage system through the shnaps is already infuriates, I wanted to survive to go to bed, but I didn’t have a schnapps, as a result, I probably lost 10 minutes of game progress

Just about the first case, I talked. The Krivoukhovs of the tops, Myshovur or the village of Benkovoy, you agree, is difficult to translate literally and preserving the original sound. And these are all names and own names.

What exactly is not known?
The death of the Parents GG is the secret of the postgraduate. This was repeatedly written and even shown in various trailers.
Or you carefully ignored any information about the game, so that its setting itself is a surprise for you?

Well, these are different languages ​​with their rules and words, which means subtitles should duplicate?) Let then duplicate the rest of the words, not the house but the house, not hello but Halou, what.

Games from EA subscriptions are available for free for one week

U Electronic Arts There is a special Access subscription that provides access to the game storage with a mass of new and not very entertainment. In honor of EA Play 2017, the company decided to open access to the service for everyone and even built an analogue for the PlayStation 4, where there is no Access subscription at all.

All of the following shares will last until June 18. On PC and Xbox One, you can enjoy the contents of the storage of Origin Access and EA Access, respectively. Recall that there are included, for example, Need for Speed 2015, Dragon Age: Inquisition, Mirror’s Edge: Catalyst, FIFA 17 And much more.

There seems to be no additional conditions https://noidverificationcasinos.co.uk/review/golden-pharaoh-casino/ on PC, but the Xbox Live Gold service will be required on the Xbox One. Computer Origin Access is here, and the console EA Access can be found here.

Since there is no similar subscription on PlayStation 4, there EA I launched trial versions of a number of games: Madden NFL 17, FIFA 17 (The plot mode is limited by two hours), Titanfall 2 (from a single campaign — only Gauntlet and Beacon), EA Sports UFC 2 (5 hours of the game) and Plants vs. Zombies: Garden Warfare 2 (10 hours of game).

For multiplayer elements, PlayStation Plus will be required. Look for a freebie on pages with appropriate products on the expanses of PlayStation Store.

Finally, if you have Star Wars: Battlefront For PlayStation 4, until June 18, all premium cards and heroes are opened to you.

Killer Bean: From dragees to grain

News about the imminent appearance of a Roguelike shuther Killer Bean I caused me a flurry, it seemed, already forgotten memories. Shots of a short cartoon, which tells of a warlike anthropomorphic beans in a lonely inflated mafia, flashed through a kaleidoscope. Moreover, the nuance noticed in the youth most tormented most of all: the ports will carry the characters of the bea-granical shape, and therefore they shine shamelessly with the lower part of their body, painfully similar to the filing.

All fiery hello, in touch of Cheezzy Violet beard, and let’s learn a little about the appearance of a bean killer. Who has become a prototype for him, why the hero is a bea-grain form, and also where here is a cow who knows how to Kung Fu.

The history of the appearance of a grocery killer begins long before the idea. The starting point should be considered 1973, marked by the birth of the future author of the bean killer — Jeffrey Lew, who later shortened his name before Jeff. The formation of a creative person, awareness of the craving for creating, usually fits in many sources in two lines, the animator somehow spoke in detail on the already deceased website "3D Festival". But, as they say, everything that was on the Internet remains on the Internet.

From the very tender age, Jeff watched exclusively militants. Was imbued with love for martial arts, in particular eastern. Therefore, as soon as in high school he was given the opportunity to remove something, he did not think for a long time. The future animator began to rivet parodies on his favorite militants with friends on his father on a video camera. Of course, instead of cinema, stupid stupid films came out. As an example of the extravagance of the resulting paintings, Jeff recalled the name of one of them-cyborgs-ninja became bad (Cyborg Ninjas Gone Bad).

The end of the school led to a natural parting with friends, and to a difficult choice of further path. As a result of long thoughts, the next step in the development of the animator was training at Columbia University at an electrical engineer. Yes, not everyone works in the specialty.

Interview with Jeff Lew on 3D Festival, through Internet Archive: Wayback Machine: https: // Web.Archive.Org/Web/20030326193919/http: // www.3DFestival.COM/Story.PHP?Story_id = 821 & Page = 5

Studying the exact sciences, Jeff did not forget about his own creative nature. Well aware of all the absurdity of staged battles in home films, he plunges with his head in martial arts in order to prevent this. Four years go to the knowledge of Taekwondo, another on karate, and at the end of the college, Jeff is fond of kung fu.

As the animator himself admits, classes of martial arts allowed him to better understand the body, and also how it moves. The acquired skills not only helped when creating animation, but also predetermined the genre of future work.

In parallel with the study of martial arts, Jeff tries himself in acting. As described on the site dedicated to the second short film about the bean killer, the animator is quite a lot, where he starred. Of course, there is no question of any main roles. However, the big movie did not pass by the Creator. Among the extras on the last frame of the American comedy "Wong Fu, with gratitude for everything! Julie Newmar ", In which Wesley Snips lit up, and Patrick Suezi, you can find Jeff. True, as we and I did not beat our eyes, as we did not look closely with a magnifier, we could not find the future animator. Eh, apparently, our undoubtedly eagle gaze is still replaced by great -age chicken blindness.

Somewhere there is Jeff here

Site on the second short film

Having finished college, Jeff is arranged by a web designer. All free time, including a bit measured for sleep, he spends on studying computer animation. A little bit in this matter, Jeff finally decides to create a short film. And before we touch on her, let’s take a look at the creative broth of the animator from which a bean killer came out. The good of Sherlocks from the Internet still managed to find one of the early sites of the Creator.

Jeff Lew website

Jeff Lew website

On the surviving fragmentation page, you can see the first works of Jeff. Although not even so. For unfortunately, it will not be possible to see the characters, but here you are to get acquainted with their background, please.

The legendary KSEMA space marineer is the very first human model created by the animator. Once this brave warrior planned to wear green hair, and emphasize his cool style with volleyball glasses, but fate ordered otherwise. The young rebel was committed suddenly for himself, preferring a more restrained appearance.

The second character, born from under the cursor of the mouse of Jeff, is a fatal charming Sky Lark, earning a hunchbacket with caviar with a spying. Moreover, it does not hunt for where, but in the rotten false city of Blu City, whose inhabitants are under the oppression of tyranny. At least the images of the beauty through the lived years to see and are not destined, however, it is possible to imagine the common features. For what thanks to the comrade Creator, who added a little backstage kitchen to the description of the hero.

The deadly spy on all the drawings https://gamblingsitesnotongamstop.co.uk/review/lucki-casino/ that had now gone in the fly was not captured in full growth and with an absolutely serious face. Probably, a charming girl with great pleasure would captivate men with her smile, and a slender wasp waist, but it was not possible to make it possible. No, not because of the strictly upbringing of the father, or some views of Jeff. Just an animator, spending a lot of time on creating a character, it was not able to give the spy with his teeth, and with his feet. Although in the future he still planned to finish.

Jeff Lew website

Jeff Lew website

Jeff Lew website

The bean killer nicknamed Jack Bin became the first 3D model of Jeff. On his old site, the animator describes it as the most cool hero. Killer, on whose first pistol the name of the offender is engraved, and on the second — surname.

Here you can also see the nascent comic universe (let’s call it so), which will be a red line on all the work of a bean character. The fact is that the author for many years, advertising cartoons about hot beans, will create a allusion to films. Like, in reality, Jack Bin, although a rather violent comrade, but everything that happens on the screen is a movie recorded on a video camera. In this connection, on the pages of the site there will be an incident from the filming, and a little later on YouTube, the main character will broadcast about how this or that scene was shot.

A similar supply of cartoons, it seems to us, was explained by Jeff many years ago. On an old site dedicated to the second part of the bean saga.

Having said goodbye to college, the future animator suddenly realized that acting skills did not bring him income. Then, in search of crispy bucks, Jeff rushes into the web design pool, but the dream of cinema, in particular about the director’s chair, is in no hurry to bury. Therefore, wanting to make his own film, the Creator and turns to animation. As a cheaper, in his opinion, alternative. Subsequently, the dream of creating a film was reflected in a peculiar presentation of Alya cartoons, we shot everything that was happening in reality.

Here, on the site about the second short film, Jeff shared the idea of ​​creating a steep killer. His rounded bean shape with handles and legs is the result of low work skills at that time in the animation program. Since you can’t think of it easier than the character. But the hero himself, his personality, his habits, according to the author, are borrowed from the film by John Wu "Hile killer". From a work telling about the charismatic professional killer, which was held hostage by his own feelings. And yes. There is no connection of the bean jack and John Wick. For, as the deadly bob himself said in the top of the ten of his best murders, the character of Keanu Reeves is not at all uneven.

Top 10 Killer Bean Kills [4k]

For the first time, Jack Bin appeared in a short short -term interrogation, not even reaching even three minutes. The protagonist, according to an uncomplicated plot, is captured by enemies and brilliantly gets out from a difficult situation. Of course, an accurate eye, clever fingers and two powerful pistols help him in this. True, the protagonist appears to the viewer not in the best form for him. Instead of anthropomorphic beans, or coffee beans on the legs, we will see a red ovoid, which does not have enough letters “M” on the belly of popular multi -colored dragees.

Original Killer Bean — Remastered

The shortage of abroad received a little success, but most importantly — it became a training manual for Jeff. A successful breakdown of the pen, which set the positive dynamics of the Creator. After all, after some year two, he receives his first professional work of the animator. Thus, closer to the dream.

Over the next six years, Jeff has been working hard on large Hollywood blockbusters, working at the same time working on a continuation of the story about a bean killer. And before touching the second part of the grocery killer, let’s take a look at the creative research of the author. For there is something interesting there, close to our once youthful heart.

Acquainting with Jeff’s biography on different sites, both acting and already deceased, you want, you want, but you come across the same thesis. Like the most iconic work to which he was lucky to attach his computer mouse, is "Matrix: rebooting". Jeff was a leading animator responsible for the majority of the main characters, and also participated in the creation of visual effects. To argue, of course, we will not. The matrix, of course, is the legendary saga, but purely for us, subjectively, there is a more profitable work.

In the 2000s, when the memes were shared through the infrared ports of the phones, when the short videos recorded on the disk, or the disk, indulged from hand to hand, then it was customary to carefully store especially their favorite videos. Moreover, the funnier or cringe, the better. Indeed, at the time of the boredom that suddenly fell on you with friends, or in an awkward moment of stalling communication with a girl, one could always hit the interlocutor with his sophistication, demonstrating a preserved roller.

Oh, what videos did not roam from one computer to another? From excerpts from cartoons to performances of politicians prohibiting to shoot Baghdad. And among all this diversity, we clearly remembered the fight of some monk kung fu with a cow. Horned belly, in the manner unusual busters, famously endowed a person with cuffs, and dairy products. The video instantly became a courtyard hit. The only thing, however, no one knew, and did not even think where this scene was taken from. For why? It’s funny — and the rest is not so important.

And only now, after almost twenty years, working on the material about the rounded killer, we learned about the existence of comedy "Kung by: run into a fist". As it turned out, a fight with a cow was taken from this film. Moreover, the setting and implementation of the brawl completely fell on the shoulders of Jeff, hired by the director of the film.

Kung according to: run into a fist

Of course, in addition to these two films, Jeff worked on a number of works, but let’s still return to our indefatigable beans, which turned into coffee beams in continuation. At least externally.

In the second short film nickname "Party", The main character clearly demonstrates what happens with noisy neighbors if they interfere with the lifting killer. Directly, as according to the precepts of Zemfira.

Cartoon for a huge number of cool scenes and rampant action naturally became the standard of cool videos in our yard. And this is also taking into account the absence as such an overwhelming number of acquaintances. What can we say about the West?

Jack bin burst into many tops. American television program "At the Movies with Ebert and Roeper", telling about all the movieovers, she called "Party" One of the best works on the network. Dozens of festivals unanimously gave Jeff’s brainchild first place. And the killer himself settled on the covers of magazines. It is not surprising that such a media promotion led to the unprecedented growth of fans, the emergence of an online store for the sale of near-aluminated merchants, and as a result-preparation for work on the third series.

Killer Bean 2.1 — The Party (HD)

Jeff finally decides to throw off the shackles of the short meters, and take up a full meter in the animation. The work was a large -scale work, but how much the vast animator would not even imagine. To create "Killer Bean Forever" It took long five years.

Jeff seven days a weekend over the keyboard of 14 hours a day, parallel to raise children. All accumulated savings, as well as possible credit amounts fell on the altar of production. Moreover, the sales of animation courses, which the author trained almost from his very appearance on the Internet, did not save. I had to take a part -time job so as not to stretch my legs with hunger.

It was no better things were with technology. Of course, to afford a whole rendering farm, which owned large studios, Jeff could not. In this connection, he was, in fact, deprived of the right to error. The redrawing of ready -made personnel was poured into huge costs, and not only cash, but also temporary. Its five four -core computers for two years have been rendering non -stop. And the heat emanating from working equipment could safely replace winter heating.

Of course, it is a little wrong to say that Jeff alone created a third part of the bean killer. Nevertheless, other experts also invested their forces in the embodiment of the picture. This is true. Yes, only the most enormous layer of titanic work lay on the shoulders of Jeff.

Killer Bean Forever 4k — Official Full Movie

In 2008, a bean killer, who, most likely, is called coffee beans, appears on the screen of the International Film Festival in Toronto. And later, in 2009, the full -length cartoon became available to the general public.

Spectators with warmth accept the new work of Jeff. And the number of loyal fans begins to be calculated by thousands. Over time … well, yes, over time. Ten years later, roughly speaking, the animator loads "Killer Bean Forever " on its channel on YouTube, thereby awakening, practically, faded of interest in the work.

With a slight presentation of popular foreign bloggers, fans of full -length scope capture the Internet by memes about Jack Bin. Social networks, Orthodox YouTube, even annoying the older generation Tick-Tok are simply oversaturated with scenes with a cool mercenary. Add hype and fans, meticulously studying the cartoon.

For example, one of the fans considered the approximate growth of the protagonist. Here we make a reservation that since the beard of humanitarians to the brain of bones, the truthfulness of the above thoughts we leave to the court. So, the scene is taken as the basis, where the main character leaning on, presumably, a standard industrial barrel of oil. The steel cylinder divides the rings into three equal parts, and therefore, knowing the usual size of such a container, the growth of the protagonist is about 4 feet and 6 inches. Pretty funny observation. If so, of course.

Of course, the story of Jack Bin on a successful full -length cartoon does not end. Ahead of him was waiting for a launched series, who lived only two episodes, which did not receive special popularity a mobile game, and a channel on YouTube approaching a million subscribers.

We will be honest, to date, a steep killer has gloomed its former glory. However, we hope that soon everything will change. Jack Bin again risen from the thermonuclear ash of forgotness, let him rush up to the sky of adorns. And the beard and I will be able to feel a freshly baked coward and shoot plenty of the bandits terrorizing the grocery world.

It seems that Ubisoft is going to resurrect the game on Scott Piligrim

Scott Pilgrim — a six -volume comic book about a young man who plays the guitar, loves video games very much and fights with his own evil former her new girl. In 2010, the movie and the game were released based on the comic book. Everything is in order with the film, but the game is missing.

Scott Pilgrim vs. The World: The Game — pixel beat ‘em up from Ubisoft, Starting in August 2010 at the PlayStation 3 and Xbox 360. The game received fairly warm reviews from critics (about 75 out of 100 on two platforms on Metacritic) and liked the fans for the visual style, an entertaining cooperative and an incendiary chiptun-sanction from Anamanaguchi. Creator of Scott Piligrim Brian Lee O’Malley (Bryan lee o’malley) The game also spoke positively.

But unpleasant happened: at the end of https://noidverificationcasinos.co.uk/btc-casinos/ 2014 The Game They removed from the sale-most likely some licenses expired, because the game was created with the support of the film by the film on Scott Pilgrim from Universal Pictures. And since the console generation changed, but the game did not reach the PC, there was no sensible way to play it.

In 2020, the film adaptation of Scott Piligrim marks 10 years. In honor of this director Edgar Wright (Edgar Wright) and O’Mareli arrange re -rental of the tape. The author of the comic book began to poke and Ubisoft: they say, “and let’s work out and we work out and The Game Resurrect "?

At first Ubisoft I was silent, then I began to publish meaningful emoticons, and now O’Mareli wrote: "Ubisoft Contacted me ". It seems, Scott Pilgrim vs. The World: The Game are really going to transfer to new platforms.

PS. Ubisoft Has Reted Out to Me

- Bryan Lee O’Malley (@bryanleeomalley) August 13, 2020

Good, bad, ugly or how games do not know how to show evil.

A huge role in the understanding of the problem of the ratio of good and evil, being and proper was introduced by the ancient Greek thinker Aristotle, who created science called by him ethics. In his famous work “Nicomakhov Ethics”, the ideas of relativism, subjectivity in understanding morality and morality are also traced. He claimed that a person from birth has a tendency to good and evil. The predominance of one or the other depends on the three causes of the environment or the environment; education; self -education. Politics and ethics, in the teachings of Aristotle, are closely connected. Man, for him, is the creature of the socio-political. Aristotle considers the task of the person’s retention, from unreasonable behavior, following the correct laws that ensure healthy education, which realizes the habit and desire to act virtuously. Man is strong -willed, he is in power over himself and is responsible for his actions. The existence of the absolute concept of good in ancient Greek philosophy spoke Socrates (V in. BC.e.). In contrast to relativistic teaching. Socrates claimed that good and evil are completely different. This understanding proceeds from the recognition of the existence not subjective, but objective truth, not subjective, but objective moral norms. Understanding good, in his philosophy, is associated with the understanding of the One God as a source of virtue and good. Socrates associated the virtue with knowledge. Good is rational, and evil is a lack of knowledge, irrational. The knowledge that there is good and that there is evil and is a guarantee of virtue, from the point of view of Socrates.

If morality is an objectively existing specific phenomenon of social life, then ethics as a science studies morality, its essence, nature and structure, patterns of emergence and development, a place in the system of other social relations, theoretically substantiates a certain moral system. We can observe morality in various works — books, films and even games. And the moral elections in games have undergone changes, but far from the old postulates about the struggle of evil evil with good good could not move away.

ATTENTION! The text contains a large number of spoilers to the entire series Mass Effect, Fallout 3, 4, New Vegas, Skyrim, as well as minor spoilers for games such as Divinity 2, Baldurs Gate 3, Red DED REDEMPTION 2 and DETROIT BECOMAN. You are warned

I’ll try to explain

Old games, despite their ambiguous moral connotation, usually rewarded players for good deeds. However, the games were often full of violence, which put the players in a morally ambiguous position, demanding to save entire worlds by destroying enemies. Given that violence was an integral part of the gameplay, to convince the players to go to the dark side could be a difficult task. And it is not tricky. A good person to bad deeds can be persuaded only through an internal conflict — to steal money in order to feed the family. Kill a person to get the victim out of the car. But in games you do not have time to think over and feel your actions, you act more "on the fly". Take the same Max Payne, who was already judged on Stopgaim. You at least once for the game really thought about how many people you kill and how many lives you break? So I never thought. Over time, when more serious games in the RPG genre began to come out in the field of industry to give players the freedom. And how is it even easier to show freedom of choice, if not through the old story about the war about the war of good with evil and let the player choose his own path?

Now that we have moved to the very essence of the blog, I want to admit to you — I love to play bad characters in games. Because the games seem to be given to me freedom. I am in life and so good 24/7, so in games I am waiting for the opportunity to shoot enemies on the feet of enemies when they run away or commit an genocide for a whole civilization. Because if the game is about playing, then it should provide the opportunity to be the most evil evil in the universe. And not just Hitler, who announced the Holocaust to all the units on the map, but a really thoughtful and interesting character. But I always stumble about the same rake — developers do not know how to show and clearly prescribe the "evil" character. Let’s look more specifically.

The problem 1 I cannot kill a bad person, because the cat stroked two hours ago.

In Mass Effect games, even the game tells us that we are just an ordinary soldier/biot/swordsman/adventurer, but in fact it deceives us. In the game, we are demigods. No matter what difficulty you put up and no matter how the brave captain grunted in the Katsen — all is achieved by us without much difficulty. Every player sitting and clicking is capable of LKM. Therefore, any adversary who dares to appear on our screen will be sent immediately to the forefathers in a matter of seconds after their appearance. And when you know that no one will save the Galaxy except you and no one will solve the conflict except you, I really want to be a little goat. Maybe I don’t want to kill Rex, but at the same time I consider it my duty to tell the guard on Novoria that they are an empty place, which even one hundredth from my strength cannot approach and I am not going to hand over my weapons. I really worry about the fate of Rakhni and I want to let them go into outer space to sing my songs, but the dreadnought “path of destiny” in my passage always takes off into the air, because this trio from the council refused to listen to me. And finally, I am friendly to every Sopartian on my ship and is ready to bring a handkerchief to each nose of each alien, but the adviser will be udine at the end of the game. And in fact, the first part in my choice does not limit me in any way. From the side, although it seems that the commander suffers from the bifurcation of the personality and he breaks away in one direction or the other, but globally the system of the rhinestone does not interfere with passing the game as the player considers necessary. Globally, all the pumping of our charisma gives us only one bonus — the skip of the first part of the battle with Saren at the end of the game. Yes, of course, there is an opportunity to convince the enemy in some places to remove weapons, but this does not affect history. There is an opportunity to convince Rex to admit that the crogans in the laboratory are Marionets, but we can break this check without difficulty just playing. Real problems begin from the second part smoothly flowing into a third part.

A good character looks quite natural

So evil villain that even the eyes glow

In the second part, as a player, they do not let the ghost side take the side of me, no matter how I want it. We remember that the third part has not yet come out and the personality of the ghost is not yet clear to us. For example, I believe that he works for humanity and in the interests of mankind. This guy literally saves the whole galaxy reviving the captain. And it seems to me that leaving the base of collectors at the end of the game to this wise and decisive person is excellent gratitude for their own resurrection, the salvation of the colonies of people in particular, and, as it turns out, the galaxies in the end. But after the end, having gone through the game and bypassing the whole ship after the suicidal mission, I didn’t even hear a single squeak in my direction, they say, a wise decision brother. The entire crew squad, from Garus to the cook in the kitchen considers me a complete idiot.

The problem is so global that even though I want to win back the villain, I can not play it out as I want. I do not want to be the most broken scurvy in the galaxy. I just want to be a bad and tough person. But the game does not allow me to do this because of the stupid system of obtaining glasses of the Hero-Operator. This directly affects all my passage of the game. There are moments in the game that require simply cosmic number of points to solve the problem. And not always the options for the apostate seem to me exactly what is the options of a bad guy. As an example — captain’s replicas before the last mission. You can focus on the shuttle of the detachment, say how good you are all good, kind and how you value them all and love them all. Get +30 points of the hero that logical. And you can say that now there will be no wet place from our enemy and wet place, we will solve everyone to one and you, my combat comrades, will help me with this. And get +30 villain points. Sorry, what? Let’s talk about Tuchanka. I fly to my native planet Kroganov. These guys know only one language — the language of power. Their whole life is war. All their culture is built in the war. Arriving with a crog from a test tube, the head of the clan tells me — you are nobody to call you in any way. And naturally gets a heading with a head — because this is exactly what the crogans behave. But the game happily paves me off the glasses of the apostate, because, probably, disrespect for the culture of another race is very evil behavior. Or all the crugans, according to the authors in the soul, are bad. And to swallow all the insults that fly to you, and even from the side of the Krogan, whose clan is at war with the clan of your close friend — this is a very heroic act. The funny thing is that everyone in the district tells you how cool you are and good. You understand what it means to be a crown, you feel a cultural code, well done! But the game at the same time considers your act a bad act.

Or the most classic example is a reporter on the citadel. A sick woman distorts every word of the hero of the galaxy, who carries peace and prosperity for every inconspicuous satellite of every inconspicuous planet. Naturally, the most correct and heroic decision will plug the unhappy mouth, but instead of the hero’s glasses, I get the glasses of the apostate. Despite the fact that a little later, even the Admiral of the Alliance will tell me that I am well done. And vice versa, allowing her to distort every word I said and let it all on the air throughout the citadel, I suddenly turn out to be a hero. It may seem attracted by the ears, but understand the essence. The game very superficially interprets heroic and apostasy actions. Yes, hit a stranger or alien is bad, and this can be considered bad in a vacuum. That’s exactly what is in a vacuum. But at the same time, to plug a person who spreads obviously lying information is already a good act. But the game looks at the solutions in vacuum. Hit — do not hit. Shoot — do not shoot. Save — do not save. When performing a mission for the loyalty of Garrus, we will catch up with Kharkin. Over the twenty years of service, Kharkin created a terrible reputation for humanity. He was convicted of bribery, abuse of official position, alcohol and drugs, as well as in theft during his service in customs control. Kharkin was fired from the SBC a month before the events of Mass Effect. In the first part, it generally harasses to the captain. But the game believes that his injury is an act of the villain. Why? Because shooting people is bad.

Almost the only example of a competent choice in the series, along with a choice between Ashley and Kayden. You cannot save both

And this is how I get up by the time when Jack and Miranda begin to quarrel on the ship. I want to shout to them “shut up, you are both wrong!". But I can’t. Because the game believes that, firstly, to say this is the act of a very bad person, and secondly, I am not a bad person to shout to them such. Because it turns out that to say “you both shut up” both the workers at the factory doom to death, and to say that it smells bad from them, and on the ship to say “shut up the mob, I’m the captain”. It is necessary to hide for every Sopartis, Father Tali to cross out of all magazines on each of the ships and give a bell to each seller on the citadel. And vice versa, I cannot say that they are both right in their own way, because they did not save every worker at the factory, did not kiss every passerby in the forehead and did not tell the ghost that he was a moron. For some reason, the game does not perceive my every action for some separate act. She looks at all events in general. Imagine that some very unpleasant person yells at you in life. Getes to the whole street and you and your whole family to the fifth knee, also twists in front of the chest, constantly threatening the reprisal against you. And you cannot hit him, because last night they gave ten rubles a beggar in the subway. This is how the whole roe of Mass Effect looks for me.

The problem is angry, and I punish you for this.

There are games by the type of Red Dead Reduction 2, where, depending on the passage style you selected, the color of the whole story changes. You are either a dying cowboy who, at the sunset of your life, strives to do at least something good, or a criminal who, dying, regrets that you actually did not manage to do anything in his life. This is beautifully and organically inscribed, but at the same time does not limit you to the choice of bad deeds. You can rob, kill, engage in indecency-only the tone of the narrative will change, accents in the work will be built differently. But take the most eminent titles — Fallout, Skyrim, Baldur’s Gate and Divinity . Games that position themselves as role -playing in the literal sense of the word. I have such a joke, in all Fantasy Role Games to play the role of the archers of the criminal. The discharge of society, which with an arrow and a swearing word breaks to the top of the world. And we stumble that we will make a “bad” character take pieces of history from you, while a good and kind character will learn the whole history of the world and will take every Sopartiye to the team. Here in Fallout and Skyrim you dare to play a bad person. And what do you get in the end? Not only will they not be won to you, but they will also be given, they will cut off a good quarter of the whole story from you. Making a bad time in these games almost always means not to finish any quest to the end. Roughly speaking, there is some unfortunate person and asks you for help. You proudly answer him — leave the road. And what did you get in the end? Just a missed quest, well done, now, take your cookie from the shelf.

Let’s talk more objectively about Fallout 3. The game itself works wonderful at first glance. There is a huge bunch of NPS with which you can communicate, you can trade, build some connections. But unlike games according to the type of GTA or RDR, the murder of NPS means their murder. Shot, Boom, everything, this NPS is no longer in the game, as there is no all that he could provide you. Now we will put these NPSs in a city, build the second one, and talk even more objectively.

There is a wonderful mission about an explosion of a bomb in a city called Megaton. A town with a large number of people was built around a huge nuclear bomb, which, a surprise-surprise, at any time can raise all people with the city in the air. In general, good and respectable people live in it. But here we look a little away and see a huge hotel, in which there is almost a real city in which they live, so to speak, the powers of this world. They offer our hero a deal — blow up the bomb with the city with us for the joy, and we are ozolovo, and we will even let you in our circles. It sounds cool, yes? We come to the city to charge a bomb, and the local little man tells us that, they say, buddy, help the city, neutralize the charge, we will love you and adore you. Here are two behaviors — good and bad. And how will the game react to our solution?

In short, the consequences that will pursue the player after the bomb explosion are much more serious than the reward for the fact that you will blow up this city. And the matter here is far from only in the moral choice. Having exploded the city, of course, you will receive local currency, but at the same time, until the end of the game, you will hunt your head hunters, even if the whole subsequent game you will try to take the path of atonement. Your father at the first meeting with you will tell you how bad you are you. You lose a valuable loop in the form of a navel, which is located in Megaton and you cannot take it under any circumstances. Companion, provided that you did not have time to take him with you on a trip will also be incinerated by a nuclear explosion and you will never see it, and, by the way, one of the best partners in the game. Naturally, you can pick up the puffs before the explosion, but passing the game for the first time you will never know that he was there at all. What if you don’t blow up? You will receive the status of a hero, everyone in the city will let the tears of joy at your approach, merchants will remain in the city, you will be able to fulfill the tasks of local residents, and, the funniest, you will still remain entering the hotel that gave you a mission to undermine megatons. That is, you see, yes? Exploring the city, you just cut off part of the Laura, while the preservation of the city does not cut off from you anything at all. By saving the city, you become a hero at the rest of the game, and by expluring it, not only do you doom yourself to universal hatred, but if you do not restore your karma, you will lose another companion in the course of the game. He will just refuse to go with you. Saving the city, you will get a whole house. Destroying the hotel room and several hundred covers, which in the local system of the economy will simply be lost. The status of a good guy will simply give you not just status, but content. The bad is completely cut off from him. Moreover, the game does not even have a faction of villains to which one could join. And the same problems are calmly wandering for themselves already in a fourth part of the series .

A banal example. Sits a gul boy in the refrigerator, intensely engaged in cosplay of Indiana Jones and asks for help. "I’m not going to help you" our character says. Well cool. No you get a quest. And it comes to stupidity. I hate you, your brotherhood steel, sits in the liver. I meet Paladin Dansa. He asks for help. Naturally, I can’t refuse him even despite the fact that I play for the “bad”, because I will cut off a whole third of the plot from myself, I go to help him. We go with him in some kind of God’s forgotten room, we reach some kind of missile engine right in the room, and then a crowd of synthesis is thrown into the paladin. To get out of the room you need to click on a huge red button that will launch an engine that in turn will incinerate everything that is indoors. "Yes, and give a shit," I think and hit the button with all my strength. The rumble of the engine. I enter the room and see the picture with oil — ashes of defeated enemies and an absolutely unharmed paladin. Not only did I try to kill you, you are unhappy cattle, but for some reason my character with cries “Oh my God!! You’re fine. »Starts to run headlong to you. I didn’t want to save you. And the main stupidity is that as a result I will still order you to kill you. You are an absolutely unnecessary character for the plot, who the maximum claims to raise the question a la “what if your combat comrade is your main enemy”, who generally passes by the “bad” hero, because our goal as a bad player was originally his murder. At the same time, for some reason, they give me the whole subway. And having finished my game for the institute, having blown up at the same time, the airship of the fraternity became, as a villain, I can only lower my head to the floor and tell Nick, the synthesis of the companion, only “sorry”.

There is a thieves guild in Skyrim in Skyrim. Cool, it’s bad to steal, bad people, bad deeds? I’m in business. The plot is famously twisting telling a member of the guild, which the sprear of an artifact is a skeletal key that approaches any castle in the world. Perfect thief tool. But by kidnapping him, he condemned the remaining death and the latter undertake to return the key at all costs, sending our hero after him. We really get a key. And now we are already looking forward to how we leave the whole guild for death, wearing throughout the map with one of the best artifacts in the game. Here it is a choice, to sacrifice the life of the Cossacks in return for a powerful thing, yes? Again not. Having received the key, you will be given the task of returning it. You are free and not to return, but the quest will not disappear from this. The plot will just pause. You cannot doom the guild to death, leaving the key to yourself, as if you did not want to play badly. The game makes you be kind.

The same thing, but to a lesser extent concerns Divinity and the gate of Baldur. Here I can freely play a bad person, but at the same time I will constantly stumble that I can’t pass some plots, because it does not correspond. Moreover, reverse situations do not seem to arise at all. I have not met in the game of such quests that would demand from me to be bad. A pretty fluffy bunny Good character can see all the quests. I can only as a villain to shoot a questist and on this my wager as a whole will end. Take a Gale. A character whose murder will lead to the death of the world and, accordingly, to the game of the. To prevent Big Kabuma, the player is given the opportunity to feed the miracle council artifacts. And non -alternatively to the end of the first act. At the same time, giving him your clothes you can’t tell him “choke a bastard”. Just "eat on health". It is also absurd because a certain character in the estate of the dark temptation has the opportunity to cut off a man-nuclear bomb at the very beginning of the game, thereby riding us from the Sopartiyan. My elf, who shoots between the eyes for each meeting for some reason, is deprived of such an opportunity.

Let’s go further, paying attention to the exclusive of the fourth curler of Infamous Second Son . The cover and art of this game literally shout to you — play as you want. You are really free to choose — to kill adversaries or leave them alive. And really, you will change from this and the Tree of the pumping, and you will draw different graffiti, and the reaction to you people in the city will be different. But the plot will suffer from this, because the game seems to think that the main character should embark on the path of correction for the sake of his brother, and not to repair chaos around him. The same joke in the game Watch Dogs, but there it is realized even weaker. The system of reputation in case of bad karma will simply send policemen on you more often. And what is the point of playing a bad?

The problem 3 is errone.

In fact, the answer to the question is why there is always so little evil, it turns out completely on the surface.

Megan Starks, senior storytelling to Obsidian Entertainment, a game studio standing behind such games as The Outer Worlds, Tyranny and Fallout: New Vegas, says about 97 percent of its players prefer to follow the path of good, and not along the path.

“We could say:“ Well, then why choose a less moral way at all?"This is a lot of time and resources to develop a choice with which most players will never encounter". But it is important to have a choice itself, ”writes Starks in an email letter.

“Fiction imitates life, and in order to create a believable world in which the audience could plunge, it must contain a certain image of the moral system,” says Starks. “Because if you have absolutely no mistakes or risk of mistakes, there is no conflict, and if you have no conflict, you have no story that the audience is interested in surviving”.

In such a paradigm, it is already easier to look at the above examples. But the whole point is killed. You don’t play a bad person, you play a good one who is mistaken. Let’s get back to Mass Effect. In fact, I lied. You do not choose good and bad actions. You choose the right and wrong. You are a military man, you are a hero. And you must correspond to this image. The border at the guard, you, in fact, scold him for doing his job. You make a mistake, renounce the status of an alliance soldier. That is why you are not a villain, namely that the apostate. You are likened to Krogan, you shot the first, you hit the reporter — not so much we represent a good person. In the second part, we will even literally “decompose” from bad deeds, because Shepard will reject the implants from himself, rejecting his essence of the soldier of the alliance of systems.

In Fallout 3, you are a good and well -mannered person who was mistaken by blowing up a bomb. That is why you will set you up a pack of head hunters, take loot and quests, and your father will complain that he has raised you badly. You were also mistaken thinking that you play in a fourth part for a bad person. You are good, just mistaken in thinking that they could kill Dans.

Detroit Become Human will literally scream about your erroneous actions when trying to play a bad robot. Klara and the girl will not cross the border, Marcus will force thousands of Androidov and bring his own friends to death with his actions, Conor will shoot his partner, and all people will die from a nuclear explosion. You screwed up.

Disonerd 2 at the end of the game will say that you have passed it wrong and, moreover, the whole game will pay your attention to the fact that by killing you play incorrectly, strengthening the security at the level.

So maybe all people are kind and do not want to do bad deeds?

Probably the way it is, but let’s turn to the system of two models of behavior.

The study of the University of Baylor studied how people approach the moral choice in video games, and focused on three scenarios:

- The notorious mission of “not a https://mindepositcasino.co.uk/fluffy-favourites-slot/ Russian word” from Call of Duty: Modern Warfare 2, where you are part of the terrorist group and you can kill innocent civilians at the airport, kill only guards or not shoot at all at all.

- The mission of the “atom” of Fallout 3, where you can neutralize the bomb for a small award or blow it up and destroy the city for a large award.

- Mission "Free Labor" from Fallout 3, where you can kidnap or spare a child.

Results? According to Daniel Shaifer, associate professor of the Department of Cinema and Digital Media University of Baylor, as many people have chosen the path of evil as good. About 49 percent of people who chose the path of good were “morally active”, that is, they felt sympathy for non-game characters, felt guilty because of the prospect of committing evil or trusting their instincts regarding what was considered correct. That is, only half of the people surveyed tried to get used to the role of the character and put themselves in his place.

Those who chose the path of evil corresponded to the idea of ​​Albert Bandura about moral suspension, that is, when people suspend their usual ethics in order to act against their moral standards without a feeling of guilt or shame. But the Schafer said that some claimed that they did what they did, “because it was“ just a game ”, and therefore this act did not have a real moral weight”. Other common excuses include the idea only to follow orders, follow the rules of the game and do what is necessary for survival or completion of the mission.

Naturally, the majority in the experiment chose the kindest options, but at the same time there was not a single person who would not shoot at defenseless people in the mission “not a word in Russian”.

The problem is not that people do not want to behave badly, otherwise no one would buy games such as GTA or Payday . The main problem is that the bets on the issue of being good or bad are too high. That is why 97% of players adhere to the hero’s paths in the same Mass Effect. Playing as a villain you lose everything. But back to Skyrim-you behave like a good Samaritan in cities where you can kill the plot NPS or, during theft of the garlic head, to put up on the whole guard of the city in the event of an unsuccessful attempt to steal a good vegetable, but at the same time there is at least one of you who did not kill the usual oncoming passerby just walking around the world somewhere outside the gates?

Reduce bets and play gray moral.

In RDR 2, walking around the world, you can accidentally stumble upon an old man who diligently expresses water through a sieve in search of a piece of gold. He will swear at a player who will come too close, because he distracts him and constantly worship that he is constantly unlucky and he cannot find gold for several days. How, lo and about a miracle! Once again, draining the water at the bottom of the bowl, he discovers a piece of a golden nugget! Joyful he rushes to a nearby horse and immediately gets a bullet in the forehead from me.

Why do I take the life of this poor man? I initially play for Arthur — a character with a well -written stories. He is a bandit, forever on the run, robs banks, trains and people. He is kind in his soul, yes, but at the same time he is capable of killing an old man for a piece of gold. The game will launch an investigation of the crime, worsen my karma, announce a reward for my head, but at the same time a piece of gold will bring me a couple of hundred dollars. In fact, killing it, I am losing karma, but I get money. Evil act that is fundamentally does not change what is happening in the world.

In the BG3, being in the city, two children are immediately trying to rob me. Having caught one of them by the hand at the moment of theft, I do not scold the child, but on the contrary, I tell him that the attempt is generally not bad, only dexterity is not enough. And then I explain to him how to do it right. Why? This corresponds to the image of a bad character, which I myself laid in it, but more importantly — this is just a bad act in a vacuum. Having taught the child to steal, I will not doom myself to universal hatred in the city and will not close myself all the doors to all houses.

Everything turns out to be even more interesting if the right in the dispute is not at all. The same dispute between Jack and Miranda in Me 2 would be much better if there was no way to reconcile them at all. Jack was angry with Cerberus for depriving her of her childhood, forced to live in prison, in every possible way tortured her and set her on other children in the same laboratory, thereby trying to increase her power. And, of course, she is evil. At the same time, Miranda is driven by a cold calculation. She, as one of Cerberus officers, responsibly declares — if I had the opportunity to do this with you again, I would use her, you turned out to be monstrously strong thanks to this laboratory. The first lost her childhood and life, becoming a weapon in the hands of the organization. The second all her life devoted to this organization and this project in particular. And, of course, she will stand on her. They are both right, but in their own way. Let the player choose which side to stand on and now the non -obvious from a moral point of view is emerging, but at the same time the readable choice for players who play a good and bad character. And choosing one of them you quarrel with the second, while not losing your partner finally. But the opportunity to come to the best outcome, while preserving the loyalty of both absolutely deprives us of the desire to support one of them. "I want to support both", the player thinks. But, a surprise, to say this, you need to be the whole game to be either an angel or a devil, and since the path for the devil cuts a piece of the game and plot from us … Well, you understand the logic.

Fallout New Vegas has 4 endings for 4 different fractions, and none of these endings can be called perfect. There are more “good” options, such as, for example, with the military, but at the same time giving them control, we, in fact, give it to the fraction of the fraction, which is far from the war, which is far from being able to maintain control over the territories. The ending of the legion can be considered "bad". Legion builds his empire on violence and cruelty, but at the same time the Legion leader is an incredibly smart and strong person who can lead the people to prosperity. And the remaining two endings will also carry both the pros and the cons of. Naturally, the victory of the Legion is bad, because slavery, sexism, violence and rollback in technology are cruelly. But you also tried to play a cruel person throughout the game, and the legion will definitely be able to maintain control in his hands and lead the city to greatness. The game directly tells us that working for a legion is bad that you are a bad person if you stay next to them. But at the same time, the game will not punish you for deciding to play the role of a bad guy.

And there are examples where the "evil" works correctly?

Well, they figured out the plot, but how gameplay? In fact, there are many games where your passage style will directly affect the character’s abilities. And on this field everything is actually much more interesting.

Passing for a good character will seriously cut the possibility of a protagonist in the DISONERD series. You will be literally attached to stealth, which in the game is realized much more boring than open clashes. It turns out the situation that playing for the villain is more fun, but the ending is better just with a good character. And the player himself chooses what is more important to him — a cheerful gameplay or a good ending of history.

In Infamos you will receive a completely different Muvset, which is played as I am more interesting than the MUVSet of the “Hero”.

It turns out a little better at those moments when the game is trying to go into the zone of "gray morality". When there is no way to go perfectly and save everyone and something will have to be sacrificed. As an example — the story of a baron from the third witcher . Which of the endings of his quests is good? The one where he did not hang himself and survived? But his wife will go crazy and in the end our baron will bury her. The whole journey and arch of the character seemed to go nowhere. He did not redeem himself for his wife, for her he remained the same reptile as he was at the very beginning. On the other hand, the death of the baron is a kind of atonement, but at the same time it is still the death of a well -registered character.

Elections from a positive and bad option are too simple. Did a good thing — stroked on the head. Made bad — punished. Gray morality is not about ambiguous characters, how we wanted to show us Call of Duty 19. Gray morality is the equivalence of elections. Example — final Resident Evil 7 . Whoever you save at the end of the second character will die.

In the same unloved Skyrim me, everything is a bright spot in the form of drops of gray morality — the brothers of the storm and the imperial legion. It makes no difference to whom you will support — both the first and second in the depths of your rare bastards. Brothers storms are cool rebels, but terrible racists. Imperials-ensure order in their empire, but somehow too dragon methods. Neither the first nor the latter are unequivocal good.

But the problem with gray morality is the same. You cannot play a bad character, because such a pronounced evil in the game is absent.

The problem lies in the fact that it is pleasant for us as a viewer to watch the formed character than watching his development and to register in it. It is much more faster and more interesting to make the image of a cult villain and register his character — a psychiatric psycho for a Joker, life on a Waas Island, life in a difficult and criminalized world for Tony Montana. These are already prescribed archetypes, and we do not follow their "methodical" formation. They are originally, so these characters are prescribed by the author behind the scenes and we, as a viewer, are simply allowed to watch and enjoy. At the same time, in RPG, it’s difficult for us to come up with why we are so angry for the character of the villain, but at the same time it is very easy to endow him with the very positive properties. After all, the character is you yourself. This is your story, your life experience. You have not drove a killer who is just an angry. You are an average person who is generally configured to cooperate and be good, but at the same time ready to stand up for yourself and defend what is expensive for you even by force. And sometimes the character of the character can be put under the knife, because it does not contradict this to us as an average person. To kill badly, but nevertheless people kill.

And in general, the phrase “caricaturely evil” describes the problem that I encountered and about which throughout the blog I tried to tell you. In games that offer you to play a villain you are not a pathetic fraudster with a revolver in a case, which is hidden behind an expensive jacket. They don’t look at you with respect, they are not afraid to challenge, do not whip somewhere at the table in the darkest corner of the bar. Everyone just hate you. And isn’t that terribly ridiculous?

Thanks to those who read. In general, I would like to hear from the community in which games you can really meet with worthily spelled out evil characters for playing. I would love to get acquainted with similar projects. Comments are open for overall access, so welcome to the discussion. I really wonders what people think about playing bad guys in games.

Fallout 3

Mass Effect

Mass Effect 2

Fallout: New Vegas

Mass Effect 3

The Witcher 3: Wild Hunt

Fallout 4

Dishonored 2

Divinity: Original Sin 2

Red Dead Redemption II

Baldur’s Gate III

The best comments

Yes, the topic is fertile, and was sucked up many times, but now there is now. The so -called "moral elections", in fact, do not give you any. If I someday I will make my immersion long -suffering, then I would like to do it differently there.

For example, firstly, what you answer in dialogs do not care. What does the dialogs have to do with it? You are not bad and not good, you are just a boor or a crook — this is not a choice between good and evil. The main thing is you doing. And if you are white and fluffy, you help everyone, then it’s not a fact that people will love you and all that. No, they will just ride you. In the game, of course, this means that you will give quests, but if you, for example, are a complete scumbag, then here is just a reputation and plays, you only need to get a gun so that the character is pissed, and you have laid it out that he knows that he knows that he knows.

In this spirit: for example, he would give you a quest to find some golden crown, and so, you just play this information out of it, and the quest will be with you. The only question is who will get this crown.

And if you, for example, are neither bad nor good, for example, you can speak with you a character who does not trust neither saints nor scumbags, such as: “You, I see, a reasonable person, let’s hang out."

It would be great in this form, but the fact that right now in games is chickens to laugh, of course there is no wagering there.

For a long time I want to beat precisely evil characters, but there are a number of problems:

1. Evil often just less content — the car described this problem in very detail

2. To evil is often motivated by a small reward: more gold, additional skill, etc. I don’t need concessions, it is important to me equivalent

3. The villain will never be happy. Well, that is, it is probably correct from the point of view of morality, but the villain usually gets a fierce trash at the end and very often loses friends/love

4. The pettyness of evil. Dialogue options “Give me more gold or give you to the vat” and “I don’t like you, I will kill you” is difficult to determine how evil. Rather, you will be allowed to play either a greedy comrade or a maniac. There is usually no question of depth and more complex motivation.

5. No punishment for "good". Good always on horseback. His decisions will always ultimately lead to the best ending, salvation of all and the like.

At the same time, often cynical, rational (not even evil, simply rational) actions in the end do not give such a result.

It is always better to “save everyone, looking like tears” than “sacrifice the weak to save the rest”

As a result, the lack of equivalent in terms of content and endings, depths, paths of evil depreciates my good path. Choice without choice. There is the right and "evil"

Playing a good character, I want him to lead to victims, to the death of characters or even hatred from other NPCs. You often have to pay for good. I, as a player, want to solve the tasks “to be kind and try to help everyone in the moment or be a tough rational to achieve long -term goals?"To be kind for everyone or to clearly take care of your circle of friends" and so on

I, before blowing a bomb in Megaton, still killed all the inhabitants and cleaned all the houses. Do not disappear good.

As the slogan of one of the favorite games "It is good to be bad" reads. You mainly discuss modern games, and they are clearly afraid to enter this territory, most likely they are afraid of censorship. IMHO, it is necessary to turn to the older ones like the first phalauts, overlord, Evil Genius, I put it … Say the first two GTAs just encouraged ultranary, unlike their 3D sequels. Of the latter, perhaps in Hatred was an openly evil protagonist.

I still disagree with Baldurs. The game gives a pretty good opportunity to play both a bad and finished gram ** (I killed a priestess in the second act, and all the harpists, and then convinced Jaheir, what was not in business). Yes, the consequences are also appropriate, and there is a loss of content. But this is the whole choice of a player. But how nice it is to promote about the capture of peace with a minch.

In other games with this, much worse, I agree here. In which RPGs are given directly to play for evil, the maximum of a small bully. Tirani is a pleasant exception. I recall Overlord, but because of the cartoon style, it seems not so serious. Dizonord strangles with his morality that he will extremely frustrate me, and it is difficult for me to arrange a bloody bathhouse (this was only for Achovka, do not blame me).

Basically, there are no bonuses for the evil passage in the games, and punishment for him is often found. And it’s a pity, because the game is just a good tool to show what will happen if I do so, but most developers either simply do not want to think through evil passages, or do not know how to submit them correctly.

You can recall Vampire: The Masquarade — Bloodlines. There is no "karma", only "humanity". And a completely evil act, for example, convince a person who escaped from the monsters that it was just a draw and send it to slaughter. You can play a chopped head in basketball and even get a reward for this.

And in general, the old school RPG gave more freedom. In Planescape: Torment, of course, part of the content could be lost by acting “badly”, but also to get something (a conditional knife in the back from traitors is also additional content :) )

I will say more on the shore — not worth. This is a game, here everything will be reduced either to checking some stat, like karma, or for a certain trigger. Both will lead to a huge work (unless of course the game does not go in 10 minutes;)) and still half of the players will abuse mechanics. With this idea, it is better to immediately go to NRI and write your adventure. =)

In my opinion, the majority of games are not that they do not know how to evil, they do not even try.
The player gives options either an aggressive anti -hero, or bad elections simply exist that a good choice is a choice, not an ultimatical solution to the scriptwriter. The same "could be a razor in the throat".

Of the relatively recent, only vampires are remembered, where they allow the population how your soul wishes. At the same time, the preservation of life and the eating of others have advantages.
Well, the passfidders. Kingmaker allows you to rule in the style of “the Lord gave, and I put on a stake!". In the anger of the righteous of a purely good path of passage 1 pc out of 6. And there you can slide into a constant punishment to infidels and evil.

Good and evil are subjective concepts depending on context. As for me, to use them to evaluate something in principle is not worth.

It seems to me that the problem appears when we take such subjective concepts as “good” and “evil” for assessment and build a single scale of the hero’s personality measurement on their basis. While it would be correct to register the relations of the characters or groups of NPC to one or another actions of the game character, and based on this to determine their attitude towards the player.

As for me, the main problem T.n. "Evil" in video games, this is his useless. That is, why people do bad deeds? Because it’s easier! It’s easier to steal than earn money, it is easier to resort to violence than to agree, etc.D. Here there should be moral elections, or you sacrifice (or do not get) something valuable, that is, really valuable, and not by some 500 gold and you remain a “good boy”, or you are still scum, but it should be much more profitable for you, more explos and loot than in the “kind” version, passing some unheated dunce and all that is, and all that. And now everything is happening exactly the opposite, you, being evil, do not get something really valuable and cut off your content.

These are not war crimes if there were no military.

Call of Duty Black Ops 2 came to mind immediately.I just can’t achieve a good ending.Tactical missions do not "go" me.In short, the tactician I am a walking.But on another resource, I met in a bulk of gamers who climb out of the skin that the White House would burn out in the finale and all the United States covered chaos and riots.)))

It was nice to remember all these points, thanks. Wonderful article, I am delighted. We are admired!

Thanks for the article — it was interesting.

The fact that 3 and 4 parts were considered somewhat upset that the moral sides of the Fallout series were considered — not just considered the weakest in the plot plan. It would be great to pay more attention to the same New Vegas that was mentioned as if in passing. The path of the legion is really the path of evil, for cruelty, slavery and oppression of the sexes is bad, yes? The nuance is that Caesar built his new empire according to the model of times when all this was not only incredible, but simply in the order of things and he took it for the model of his empire. Order and calm on wastelands — doesn’t that want the majority in the world destroyed by the war? Isn’t that the very notorious "gray morality"?

In fact, no, because the Caesar empire in NV is an empire of one charismatic, but decrepit and sick old man, who is essentially behind the shoulders, except for a couple of old treatises and, in fact, charisma, and there is no charisma. The empire is growing to grow and, as a result, will face the same problems as “white and fluffy wrestlers with evil” from the NKR — a lack of forces to maintain order in the territories. Adjacent to the legion and following the orders of Caesar, you do not play the evil character who receives what wants with methods that will consider it necessary-you become a puppet-Bolvanchik, who must implicitly obey the elder and only try to depart from hard dogmas. The subordinate in such an environment, it seems, doesn’t, only if Caesar’s place is not taken, although this will not solve the problems of Mohava (and the personal problems in this post somehow go to the tenth plan). Somehow it does not pull on adequate evil.

It would be the opportunity to outplay the stagnant of the NKR and the cruel Caesar and Tiran of Mr. House to get power over the New Vegas and dispose of it as it will be like to me? Build a new oasis out of it in the middle of the desert for the suffering or another world of new tyranny, where everything will be yours and only yours … and developers to the question “can I?"Will answer:" Yes, man!". This path reveals the opportunity, as it seems to me, for wigging the very evil that many would like. Passing this path, the courier heals all aspects of the conflict for the sake of his personal benefit, and in the course of the game will be able to determine what his personal empire will turn into. Is this the best outcome for Mohava? What difference does it make to me? This is already my piece of rusty, covered with fragments of the past and sand, world. And already I will decide what to do next.

In fact, "gray morality" is one of the big spaces of the industry as a whole. In the sense that … there is a series of sharp visors. There is Thomas Shelby. Bandit, killer, deceiver and now, and this is only the top of the iceberg. He does many bad deeds from the point of view of generally accepted morality. But the audience is still usually on his side. Because each of us is a more selfish part, which always decides: and whom to save now? Family or strangers? Who to kill, one person or a whole city? (By the way, I mean a person who kills the city in Life is Strange: D). Each of us at least once felt injustice, envy, hatred, because there is no ideal among people (there may be several restrictions) because the spelled out “villain”, who is a protinel, extends a feeling of sympathy and support. May we not always approve his actions, or, in general, She Shelby, but, speaking, I do not know anyone who would want to death to him or the same Arthur, who made a lot of mistakes. But here’s what else the joke. They are not bad. They are tormented by conscience, they are torn by contradiction, PTSD tormented after the war. They try to do good things, but it does not always work out well as a result. For example, the situation with the train and Arthur in one of the seasons. Whoever understands he will understand

What am I saying that. Each person has a different reactions, different background. For example, in general, a kind person can joke evilly, by chance mistaken, to chop with someone, to yell at someone, simply because there were always such reactions in his picture of the world. For example, from parents or because of a school where you often have to defend yourself. And thanks to this, we never do it unequivocally. Just if we offend someone, sacrifice something, considering that the victim is justified-we will not care. We ourselves will have contradictions, and not just condemnation from the outside. But if we are not psychopaths without brakes (or if we do not play it), then, technically, we enter our own reasons that seemed more significant to us. And technically, we can always explain our actions

Games at times go into too demonstrative behavior, where you are either a good sun or just a mud*. Sometimes this can be well combined, but most often the same glasses, karma, etc. The game will not put a person before a choice: to drive a train 1 child or 4 scientists. Because it can frustrate the player. And so much that he will turn off the game. So, it is necessary to put him before the choice of complete evil or good. For example, give a choice: you will redirect a train with little difficulties and deaths of nouns not from your hands (for example, if you should have been in another place. Yes, and that is rare. ), or you are a complete psychopath that enjoys how the train moves people who could easily be saved

If you have fewer game content, then this is in any case unequal, just more text with a description of the world is not equivalent compensation. It is equivalent, when instead of the “kind” quest branch, “evil” appears.

I’ll hardly say for a just villain, but there are enough approximate options (spoilers!):

1) Curiously realized the appearance of the hero’s morale in The Suffering — they made options for the ending of the background: “bad” Tork himself killed his family, “neutral”, too, but in a state of affect, “good” substituted evil uncles; Which brought the hero to jail, where the game was held. As a result, the player’s actions determined the character of the hero actually, and the consequence of this very character.

2) long -suffering Alpha Protocol. For all the curvature of the fighting, one of the best implementations of the dialogs that I met. And all that was necessary to make a separate scale of sympathy for each of the characters and preferences in communication. Someone will regard an attempt to disperse without muzzle as weakness and try to bend the GG, someone prefers even professional communication and does not tolerate familiarity and so on. You can even bite to guard and avoid battle. And all this is consistent with both the global plot and at the current moment. And the consequences of the choice instead of a good-plane and evil come down through and through the pragmatic, but mutually exclusive to “take money”, expand the assortment of some good barrel or get help in the next mission. It’s a pity the game, alas, did not reach.

3) Soma. Great election without consequences. Go around the chain or close it through the robot? Abuse your old copy? Let him sit? Decide. No karma system, no consequences. The world is already everything. There is no reason to show some abstract humanity. Especially the digitized consciousness inside the corpse in a diving suit. But to torment further than the unfortunate semi-bad inhabitants of the pathos, too, for some reason, the hand does not rise. You are in the same boat. Almost literally.

People who abuse mechanics are not particularly interested in waging, and in this case, the possibility of choosing in principle is not needed.

Overlord allowed to choose between shades of evil: enslavement or destruction)

Jim Ryan: Removing Cyberpunk 2077 from PS Store was a heavy but necessary step

In December 2020, after a failure release Cyberpunk 2077, Sony I removed the game from the PlayStation store. Unloved business-the platform holder removed the AAA blockbuster from the sale, and even agreed to return the money for it! Recently president Sony Interactive Entertainment Jim Ryan (Jim Ryan) first commented on this step of the company.

In an interview with Axios Ryan declared:

This [removal Cyberpunk 2077] There was a difficult solution, but ultimately we had to act in the interests of the PlayStation community and not sell the game, knowing that it could leave a bad impression.

Supervisor Sie did not specify on what conditions CD Projekt will be able to return Cyberpank in the PlayStation Store.

Recall, June 18 Sony will close a special return program for funds for CP2077 — If you’re tired of waiting for life -giving patches, go back to file a request for a refund.

June 11, 2021 Black Albert Wesker, Cybergee from Blood Dragon and the Festival "Witcher" — announcements from Netflix

June 11, 2021 Kalypso announced a decrease in prices for her games

Cyberpunk 2077

The best comments

This [removal of Cyberpunk 2077] was a difficult solution, but ultimately we had to act in the interests of the PlayStation community and not sell the game, knowing that it could leave a bad impression.

Whether the Life of Black Tiger business leaves only the best impressions!

Horse racing 2016, too, nothing https://nongamstopcasinosites.co.uk/review/madcasino/ so, fought off by emotions

the best Elusive I shield

But this is not an exclusive but a port from a bucket (IOS also came out)

NOD, you can throw off this post from Twitter?

To say that I am in shock is to say nothing … oo

Why are you on the fila, do not pile?

In general, it would be worth it, since his company continues to push the CP2077 despite the deplorable state and there. But there is a nuance: Phil does not seem to be hypocrite about “we care about you players, and therefore we do not delete a poorly working product, not immediately, not a day, with a inhibited reaction, but after a week of sales”. Well, yes, even MS Store has a slightly more sane system of returns if I’m not mistaken.

Why are you not piles on Gabe and Gogh?

Everything is generally simple here: both sites have user reviews, a normal refund system, and also CP2077 on a PC really works. For you to understand how much it works, I listened to the game on the iron, on which the game should not be launched by definition at all. And he suddenly passed on high with acceptable FPS, certainly without drawdowns below 40.

Well, yes, all three sites, and even EGS, did not remove the game after a week later, instead of deletion, and then the head of the game unit did not hang the noodles on the ears “for the sake of players, we care,” and this is that they sell “the life of the black tiger”, “a racing horse”, “brainless sky” and many other products, which either are just pieces of bottom, or in technical quality at the time the exit was no better, or even worse CP2077.

Why are you on Phil, Gaba and Gogh do not pile? These, as they sold cyberpunk, are sold, and on PC he has sales even higher. Than they are better than Sonya?

I ask not because I protect them, but because I don’t understand this collision at point blank.

She is a port from Android or iOS. How can the game portable from another game platform be exclusive?

Well, firstly, on Sonya, an expanded and modified version, secondly, the game is not available to the PC, Xbox and Switch — it means eCz play -resistant, I don’t understand why they paid for her port to someone.

He wrote everything correctly

For some century, Nod-31-32 wrote something sensible.

The players played every thrash from PSN pulled out prostects, it is very funny to look at Ahahaha,

This [removal of Cyberpunk 2077] was a difficult solution, but ultimately we had to act in the interests of the PlayStation community and not sell the game, knowing that it could leave a bad impression.

Everything is true to Jimmy-Boy, you should have acted in the interests of the PlayStation community … And do not let the game on sale at all, canceling all pre-orders, explaining this action by the extremely low quality of the product on the release. But instead, your Sonechka-writing was quite calmly pushed for everyone and everyone who wants to play PSN, and a few hours before deleting the game from the PSN, your company’s twitter was proudly boasted by the successes of sales of the digital version of Kukumberprack.